Exploring Sara Lisa Vogl's VR design process, using lucid dreaming as a tool & iteration metrics

Published: April 8, 2021, 12:23 a.m.

Check out the video portion of this conversation on youtube:\n\nhttps://youtu.be/h411n3TytHQ\n\nWelcome to EnterVR! On this episode we explore the mind of Sara Lisa Vogl, one of the most talented designers in all of the metaverse! \n\n\nShow notes\n\n\nMeeting at the Unity Vision Summit in 2015 \n\nHow Sara got involved with VR in the first place \n\nDesigning VR experiences around Lucid Dreaming\n\nThe revisiting the early VR prototypes era.\n\nLucid Trips official release is aiming for 2022\n\nHow did Sara find mentorship and advice for VR design in the early days? \n\nA snapshot of the VR meetup scene in Germany \n\nThe tectonics shifts in the VR community\xa0 caused by the Facebook acquisition\n\nSurviving the lows and the highs of the VR market. \n\nSara's design process and methodology\n\nDesigning prototypes in 2D often don't transfer well to VR.\n\nFinding the right designers for a VR project. \n\nHow to break into the VR industry as a designer.\n\nThe best way to do user testing for VR apps/games. \n\nWhat metrics should designers follow for when things need to be changed based on community feedback?\n\nWhat is considered ethical design in VR?\n\nA typical day in the life of a VR designer. \n\nWhat are Sara's favorite tools to get her work done?\n\nWhat would the ultimate tool for VR designers look like? \n\nWhat happened to the Unity VR editor?\n\nThanks to Sara for being a true scholar and apex predator of virtual reality and thank you for watching/listening! \n\n\n\nFollow Sara\xa0and her work with the links below:\n\nSaralisavogl.com\n\nhttps://twitter.com/SaraLisaVogl\n\nhttps://www.linkedin.com/in/saralisavogl/\n\n\nhttps://store.steampowered.com/app/389260/Lucid_Trips/