Creating the Pac man of virtual reality, vr arcade tournaments and much more with James Andrew

Published: Nov. 26, 2014, 8:30 p.m.

Hello listeners! On today's show I speak with James Andrew from Pixelrouter.\n\nHere is a preview of some of the cool things we talked about:\n\n\n33 Intro - Comic Con Rhode Island and Gamestop \n\n3:30 Experiencing Zone\n\n5:00 Innovating with player scores to improve experiencing. \n\n7:00 My score has now been beaten by James Andrew himself with 165,000 points.\n\n10:40 Balancing out game mechanics to make the game fair and fun.\n\n13:20 Generating the game in real time.\n\n15:52 Diversifying game environments by taking inspiration from music.\n\n17:51 The goals for the soundtrack of the game.\n\n18:40 A music video, comic book and arcade experience merge powers to form ZONE.\n\n20:00 How many hours of game play can you \n\n21:00 What will make vr experiences good? Will it be mostly content or hardware?\n\n24:00 How do you know how much to charge for vr experiences?\n\n26:30 Setting up Zone tournaments. What does Gamestop have to gain from backing VR?\n\n29:00 What will influence adoption rate the most?\n\n31:00 Reactions to Zone\n\n32:00 Showing Zone to a more mature generation.\n\n33:40 The ideal input device for Zone.\n\n37:00 The Story behind Zone.\n\n39:00 How many levels to expect on the first release. The reasoning behind the monetization model.\n\n41:30 DJ-ing VR in real time so people can play competitive multiplayer tournaments together.\n\n 47:00 The trouble with major league gaming and how Zone plans on solving it. \n\n47:50 How to get things done and managing multiple. Come help out with Zone. Get in touch with James.\n\n49:00 Getting Zone working on Gear VR. \n\n50:20 The profits potential of the desktop platform for virtual reality.\n\n52:00 Are Nintendo and Microsoft paying attention \n\n52:20 The influence of patents on the \n\n53:30 Any concerns of addiction to Zone?\n\n56:30 What is the worst thing you can do with VR?\n\n58:00 Zone Arena in the works.\n\n59:54 What would an ideal relationship with the platforms makers look like?\n\n1:02:20 Will the first wave of vr content become an actual wave or a trickle. Sony's competitive advantage in the VR market.\n\n1:04:00 The rise of VR arcades.\n\n1:06:00 Will there be a public demo of Zone?\n\n1:07 Closing thoughts and how to stay in touch.\n\nThanks again to James for being a true scholar and gentleman of virtual reality and thank you for listening!\n\nKeep in touch with the links below:\n\nhttps://twitter.com/pixelrouter\n\nhttp://pixelrouter.com/\n\nhttps://www.youtube.com/watch?v=m45qzLYpvX0\n\nhttps://www.youtube.com/watch?v=AuijxHh1q68\n\nhttps://soundcloud.com/entervr/rift-wars-is-like-being-inside