Dan Kreigh on Building SpaceShipOne and Designing Flying Cars

Published: Aug. 1, 2018, midnight

In this podcast Shane Hastie, Lead Editor for Culture & Methods, spoke to Dan Kreigh about his experiences as the lead structural analyst working on SpaceShipOne and his personal interest in designing and building a flying car. \n\nWhy listen to this podcast:\n\u2022\tBuilding SpaceShipOne was an iterative and incremental project\n\u2022\tThere are many parallels between the development of SpaceShipOne and an agile software product\n\u2022\tDan\u2019s definition of a flying car is one that you can drive on the freeway and to the store, then drive to an airport and take off and fly to your next destination\n\u2022\tThere are a number of debates about the best designs for flying cars with multiple different approaches to addressing the challenges \n\u2022\tDan\u2019s approach is to build a flying car which will fit in a home garage using well understood technologies and incremental development\n\nMore on this: Quick scan our curated show notes on InfoQ https://bit.ly/2KfKpYo\n\nYou can also subscribe to the InfoQ newsletter to receive weekly updates on the hottest topics from professional software development. bit.ly/24x3IVq\n\nSubscribe: www.youtube.com/infoq\nLike InfoQ on Facebook: bit.ly/2jmlyG8\nFollow on Twitter: twitter.com/InfoQ\nFollow on LinkedIn: www.linkedin.com/company/infoq\nCheck the landing page on InfoQ: https://bit.ly/2KfKpYo