Should we consider gaming as potentially addictive? Sarah Malanowski argues gaming is much like any other beneficial hobby: it provides a sense of community, challenge, and personal growth. She argues gaming is unfairly stigmatized, and should instead be seen as a valuable tool for growing character.
\nLink to Sarah\u2019s book: https://www.amazon.com/Why-Its-OK-Be-Gamer/dp/1032312130\xa0
\n[00:00] Introduction to the Discussion
\n[00:06] Thought Experiment: The New Hobby
\n[02:51] Cam's Story: A Real-Life Testimonial
\n[04:23] The Four Reasons for Gaming
\n[05:37] Contrasting Perspectives on Gaming
\n[06:03] The Physical vs. Virtual Social Connection
\n[07:59] The Ethics of Hobbies: Grave Robbing vs. Gaming
\n[09:49] Violence in Video Games: A Longstanding Debate
\n[16:35] Gaming Addiction: A Clinical Perspective
\n[20:25] Gaming's Potential Positive Impact
\n[27:55] The Stigma Around Gaming
\n[30:02] Gaming and Addiction: A Philosophical Perspective
\n[36:28] Evaluating the Worth of Different Games
\n[39:12] Ethics and Morality in Gaming
\n[43:26] Comparing Gaming to Other Activities
\n[52:43] Intrinsic Value of Gaming
\n[55:41] Conclusion
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