Gaming: Dangerous or Beneficial? | Sarah Malanowski

Published: June 9, 2024, 5 p.m.

Should we consider gaming as potentially addictive? Sarah Malanowski argues gaming is much like any other beneficial hobby: it provides a sense of community, challenge, and personal growth. She argues gaming is unfairly stigmatized, and should instead be seen as a valuable tool for growing character.

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Link to Sarah\u2019s book: https://www.amazon.com/Why-Its-OK-Be-Gamer/dp/1032312130\xa0

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[00:00] Introduction to the Discussion

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[00:06] Thought Experiment: The New Hobby

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[02:51] Cam's Story: A Real-Life Testimonial

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[04:23] The Four Reasons for Gaming

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[05:37] Contrasting Perspectives on Gaming

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[06:03] The Physical vs. Virtual Social Connection

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[07:59] The Ethics of Hobbies: Grave Robbing vs. Gaming

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[09:49] Violence in Video Games: A Longstanding Debate

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[16:35] Gaming Addiction: A Clinical Perspective

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[20:25] Gaming's Potential Positive Impact

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[27:55] The Stigma Around Gaming

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[30:02] Gaming and Addiction: A Philosophical Perspective

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[36:28] Evaluating the Worth of Different Games

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[39:12] Ethics and Morality in Gaming

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[43:26] Comparing Gaming to Other Activities

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[52:43] Intrinsic Value of Gaming

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[55:41] Conclusion

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