The Gamification of Markets

Published: Sept. 2, 2021, 11 a.m.

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Gaming, once a niche market for kids, has become a $200 billion global industry with almost three billion consumers across all ages and demographics. Gaming itself has evolved over the years and has been on the cutting edge of the convergence of tech, sports, film, toys, education, social media, entertainment, communications, gambling\\u2026and now finance. Research Analyst, Andrew Willard, joins our host Casey Dylan, CIMA\\xae, Director of Investment Communications, to help us make some sense of this issue. Visit us at www.symmetrypartners.com. You can also find us on Facebook, YouTube, Twitter, and LinkedIn. As always, we remain invested in your goals.

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Please note the material is provided for educational and background use only. Moreover, you should not assume that any discussion or information contained in this material serves as the receipt of, or as a substitute for, personalized investment advice.

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