ANTIC Interview 88 - Dan Horn, Infocom

Published: Oct. 12, 2015, 7 a.m.

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Dan Horn, Infocom

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Dan Horn stated as a programmer at Scott Adams\\u2019 Adventure International, where he programmed the Atari version of Treasure Quest. Then he moved to Infocom where he was technical director, then became head of the microcomputing group.

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This interview took place on May 21, 2015.

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Teaser quotes:

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\\u201cThe feelies were really the copy protection. If you had a feelie, you were compelled \\u2014 not really for copy protection purposes \\u2014 but you were compelled to have it because it was cool.\\u201d

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\\u201cWith the Atari we had thousands of colors. We had the rippling, shimmering effect, and we had all this other stuff. Now, most of it never got to an Infocom game. But it was cool!\\u201d

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