ANTIC Interview 104 - Aric Wilmunder, Star Raiders II, Temple of Apshai

Published: Dec. 10, 2015, 7 p.m.

b'

Aric Wilmunder: Star Raiders II, Temple of Apshai

\\n

Here\\u2019s how Aric Wilmunder introduced himself to me: \\u201cWhen The Last Starfighter didn\\u2019t do well in the theaters and marketing re-branded the Atari 800 Last Starfighter game as Star Raiders II, they didn\\u2019t take into account that there was already an actual sequel to Star Raiders that was just a few months away from completion.\\xa0 I was the designer and solo engineer who worked for about a year on the project as a member of an R&D team inside Atari Coin-Op.\\xa0 A friend helped me copy the disk image a few years back and when I saw Steve Hales post your tweet about the source code [for Star Raiders] I thought there might be some interest.

\\n

\\u201cThe game was close to being finished, but there were still parts that needed polishing like the enemy AI, so I\\u2019ve been hesitant to release it since it might be judged as a finished work. I\\u2019d hate to wait 30 years to release the game just to get a bad review.\\u201d

\\n

Aric Wilmunder started writing programs on the Exidy Sorcerer computer, then worked at Automated Simulations, writing the Atari 8-bit conversions of Star Warrior; Crush, Crumble, and Chomp; and Temple of Apshai. Next he worked at Atari\\u2019s corporate research department, where he worked on Chris Crawford\\u2019s Gossip game. Then, in the R&D department at Atari coin-op, he created Star Raiders II for the Atari 8-bit computers \\u2014 a game that was never finished nor released. Later he worked at LucasFilm games, where his work included the XEGS version of Ballblazer.

\\n

This interview took place December 5, 2015.

\\n

Teaser quotes:

\\n

\\u201cA music video on the Atari 800. So it was video and art being displayed on the Atari 800 that was in sync with music that was playing off of a CD.\\u201d

\\n

\\u201c[In Star Raiders] Because you\\u2019re targeting the Xylons, you\\u2019re putting them in your crosshairs, you\\u2019re actually their A.I. ... All they had to do was this very simple A.I. to move around, and the closer you track them, the more accurate they become. ... [Doug Neubauer] let the player fight themselves.\\u201d

\\n

LINKS

\\n

Download Star Raiders II ATR file and documentation (click Show All): https://archive.org/details/StarRaidersII_Wilmunder\\xa0

\\n

Video of unreleased, unfinished Star Raiders II: https://www.youtube.com/watch?v=wb03mSdMaYc\\xa0

\\n

Aric\\u2019s web site: http://www.wilmunder.com/Arics_World/1980s.html\\xa0

\\n

Custom PC Magazine article about SCUMM and interview with Aric (see page 86): http://issuu.com/duongkim/docs/custom_pc_-_2015.10\\xa0

\\n

AtariAge discussion about Star Raiders II: http://atariage.com/forums/topic/246591-wilmunders-star-raiders-ii-released/\\xa0

'