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We\'ve all played, or played with, TTRPG characters that were flawed. Not by their stats, but by some characteristic that compelled them to not only act in a way that was mechanically optimal.
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\\nThis week, we discuss whether more characters should have a flaw. If so, does this flaw need to be represented mechanically or can it be handled purely through roleplay?
Obliteration Kevin MacLeod (incompetech.com)
\\nLicensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
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