Guilds & Goblins #5: Sun Snappers

Published: Jan. 11, 2021, 8 a.m.

b"The adventurers awaken as captives, with no memory of how they got to this strange new place? Can they find their way out of even more trouble than usual?\\n\\nLessons include: A little \\u201cbad luck\\u201d can challenge our creativity and lead us to bold new ideas\\n\\nThis story is part of the Guilds & Goblins miniseries, where What If World characters play an original tabletop RPG for kids and families. The dice rolls are all real and help inform the story, along with your questions and ideas! Start at episode 176 for the full story. Patrons get access to the recently updated Core Rules!\\n\\nToday, we\\u2019re sponsored in part by Faraway, a new short story collection from Amazon Original Stories. Five retold fairy tales\\u2014for adults\\u2014that take the happily-ever-after in daring new directions. The Faraway collection is available in audio and eBook format and Amazon Prime members listen and read for free. Download now at amazon.com/farawaystories\\n\\nJoin our Patreon for Ad-Free stories, a Shout-Out on the show, bonus audio, a better chance of having your question answered, and more! patreon.com/whatifworld\\n\\nSubscribe to What If World wherever you listen: link.chtbl.com/whatifworld.\\n\\nWhat If World is made by Eric O\\u2019Keeffe with help from Karen O'Keeffe. Our theme song is by Craig Martinson and our podcast art is by Jason O\\u2019Keefe. Additional songs and sound effects from audioblocks.com. This week's Sun Snapper artwork is by patron Iris."