Episode 160: The Tragic Work Week

Published: Nov. 10, 2018, 7 p.m.

b'This week, Dylan is aided by the impeccable talents of experience designer Nelson Johnson and video game attorney Noah Downs. Together, they tackle a big topic: the conversation revolving around Rockstar\\u2019s labor practices on the heels of Dan Houser stating that the team worked 100 hour weeks during the development of Red Dead Redemption II. We discuss top level management\\u2019s role in building a culture of overwork and blind acceptance of the treatment of their developers, and we imagine what the future could possibly look like with an organized work force. We also talk about horse crashes, marble streams, Noah\\u2019s time at TwitchCon, and Nelson\\u2019s new podcast, the Video Game Book Club. Games include Red Dead Redemption II, Marvel\\u2019s Spider-Man, and Half-Life. Got a question for the show? Join us on Discord at ward-games.com/discord or email us at contact@ward-games.com!'