Writing

Published: July 22, 2022, noon

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I\'m once again joined by Bart Wynants (a.k.a. @critographer), this time to talk about how to write TTRPGs. As with many tasks, mind set and habit formation is of upmost importance for success. Bart suggests embodying different \'roles\' when writing TTRPG content: The "Architect" for big picture, macro level structure. The "Builder" for content creation and putting meat on the bones. And finally, the "Interior Designer" for beautifying and improving the user experience. This compartmentalisation can help forward momentum by focusing on what\'s important at that time. A unique aspect of writing for TTRPGs is how you have to keep several different kinds of audience in mind: DMs, players, and viewers/consumers. Each type demands unique considerations and concessions - listen to the episode to find the tips you need approach this and find success!

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  • 01:59 - Building the Habit
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  • 11:41 - Writing Reusable Adventures
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  • 20:46 - How Writing for a Module Differs from Prep
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  • 35:31 - Scripting an Actual Play
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  • 51:19 - \'The First Draft is Crap\'
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Find Bart on:

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Find Thinking Critically online: https://www.thinkingcritically.co.uk

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References:

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  • S01 E24 \'Fudging\' episode of Thinking Critically
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  • S03 E18 \'Kickstarter\' episode of Thinking Critically
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Patrons:

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Intro Music: \'Local Forecast\' by Kevin MacLeod
\\nIntermission Music: \'Chill\' by Kevin MacLeod
\\nOutro Music: \'Local Forecast - Elevator\' by Kevin MacLeod

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