Structure

Published: Dec. 25, 2020, 1 p.m.

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The first European episode! Despite the relatively benign sounding topic of "Structure", Ian (@thefoolishswamidm) and I discuss many thoughtful and deep topics, such as empathy, care, and responsibility. In this episode you can learn how to structure both your one shots and longer-form campaigns, how to set player expectations both "in-universe" and at the table, and how both those approaches serve different needs. If you want to hear me have quite a candid introspection, then this is the episode for you!

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  • 05:05 - How to tell a compelling short-form story through structure
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  • 15:16 - Structure & care: two sides of the same coin
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  • 20:41 - Using structure to prepare players for a long-form story
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  • 30:58 - Having a meta-structure to facilitate different types of players
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  • 40:26 - Improvisation while foreshadowing
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  • 46:14 - Why holding up the game structure is a joint responsibility
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  • 53:52 - Rules to support your structure, and not the other way around
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Find Ian (@thefoolishswamidm) on:

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Find me on:

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\'The Ultimate Guide to 5 Room Dungeons\' by Johnn Four
\\n\'Honey Heist\' by Grant Howitt
\\nIntro Music: \'Local Forecast\' by Kevin MacLeod
\\nIntermission Music: \'Chill\' by Kevin MacLeod
\\nOutro Music: \'Local Forecast - Elevator\' by Kevin MacLeod

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