Experience

Published: Nov. 6, 2020, 6:20 p.m.

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In this first of a two-parter, Ian Langton and I discuss how the "experience" of Dungeons & Dragons has shifted, not only since earlier editions, but also as the players mature. Ways to get "good" experience, and how differing levels of play experience can dramatically impact the moment-to-moment gameplay.

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  • 03:04 - What makes a fun experience
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  • 06:44 - How the DM experience has changed
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  • 15:25 - Difficulties of DM\'ing
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  • 25:33 - How DM experience shapes player experience
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  • 33:45 - Good ways to get more experience
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  • 52:54 - The DM "experience"
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  • 59:55 - Anecdotal evidence
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Intro Music: \'Local Forecast\' by Kevin MacLeod
\\nIntermission Music: \'Chill\' by Kevin MacLeod
\\nOutro Music: \'Local Forecast - Elevator\' by Kevin MacLeod
\\nReference to \'The Elfish Gene: Dungeons, Dragons and Growing Up Strange\' by Mark Barrowcliffe

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