Death and Consequences

Published: Sept. 23, 2021, 12:11 a.m.

b"Death is the end of a story, in most cases. Unless it's a direct mechanic in a story it can feel like \\u201cthe end\\u201d for players as well. When you present a different option, other than death, to a critical or dramatic moment it gives the player the option to keep the story going. But is this a trick or does it cheapen the experience or make the challenges feel less threatening? Tonight, Rob and Sara will be discussing what \\u201cconsequences\\u201d can do to change the threat of death and bring about more exciting and dramatic shifts in stories and why it might make the game better.\\n\\nListen to us live, every Wednesday night at 7pm EST, at http://www.mixlr.com/storyteller-conclave.\\n\\nFind us on Twitter (@st_conclave) \\u2013 Instagram (st_conclave)\\nSupport the show by joining our Patreon : https://www.patreon.com/StorytellerConclave\\n\\nPlease join us on Discord, to submit questions for the show, chat with Rob, Sara, and other Storytellers, and read over the detailed show-notes for more information and links to stuff we may not have been able to detail during the show! Discord : https://t.co/7H8p1lGYqG\\n\\nOr find our older episodes at Https://Storytellerconclave.com"