Ep - 15 Sekiro Difficulty & Accessibility

Published: May 8, 2019, 9:23 p.m.

Sekiro Podcast LogoThis week we talk about the recent controversy around game difficulty & accessibility kicked off by Sekiro: Shadows Die Twice. We discuss the history of the SoulsBorne series regarding their difficulty, artistic vision and accessibility as well as the evolving landscape of these topics today. This was a fascinating topic we've been looking forward to discussing, machen is a huge SoulsBorne fan and has been dying to weigh in on this subject. Enjoy!

Sources & interesting articles:

https://www.ign.com/articles/2019/04/05/sekiro-accessibility-in-games-is-about-far-more-than-difficulty

https://www.forbes.com/sites/davidthier/2019/03/28/sekiro-shadows-dies-twice-needs-to-respect-its-players-and-add-an-easy-mode/#4ce5650f1639

https://twitter.com/MattThorson/status/1113534763564826624