This week we talk about the recent controversy around game difficulty & accessibility kicked off by Sekiro: Shadows Die Twice. We discuss the history of the SoulsBorne series regarding their difficulty, artistic vision and accessibility as well as the evolving landscape of these topics today. This was a fascinating topic we've been looking forward to discussing, machen is a huge SoulsBorne fan and has been dying to weigh in on this subject. Enjoy!
Sources & interesting articles: