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The party learns the hard way that combat gets unpredictable when people start running into each other in zero-gravity. We also bid farewell to one of our goblin friends, and unravel the fate of the remaining Drift Rock crew. Also this week, GM Stephen discusses when a GM should simply skip content or a big \\u2026
\\nContinue reading "Dead Suns 021: Screw You, Isaac Newton!"
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