Game Designer Workshop Episode 4: Playtesting

Published: May 16, 2014, 12:06 a.m.

b'News: Caleb’s Eclipse Phase scenario, the Devotees, is now out. Check it out!
\\nSynopsis: Writing a new game is hard enough, but it’s only the beginning. Playtesting the game to see if it works is the second part. Seeing a group of players tear your precious game apart may be painful, but it is a necessary part of creating a better game. Caleb and I discuss our thoughts on Caleb’s recent playtesting of Red Markets.
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