Published: Dec. 7, 2016, 8:30 a.m.
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Indie gaming is a big industry, but what's it like to launch your own title?
In this podcast, co-founder of Crash Wave Games and co-creator of Iron Tides, Carina Kom, shares her story.
You'll learn:
- How to pitch your idea to the right people
- How to reach out to your target audience of gamers
- Why your initial design doesn't have to be perfect
- Why feebback from the gaming community is crucial
- Why there are so many opportunities in the indie gaming industry
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