6 - How Augmented Reality will Overhaul our Most Crucial Industries

Published: Jan. 21, 2020, 9:55 a.m.

In this episode our hosts discuss how improvements to augmented reality (AR) are driving innovations that will overhaul key industries and market sectors - trickling down to change your individual experiences and the way you live your life.

The Numbers

Although augmented reality has already exceeded over 2,000 apps on over 1.4 billion active iOS devices, AR’s most exciting industry applications are expected to hit the market in the next 5-10 years. The International Data Corporation (IDC) forecasts AR headset production will surge 140.9% each year, reaching 31.9 million units by 2023, pervading the consumer products space.

Healthcare

AR will soon augment almost every human medical practitioner. It is already being used as a diagnostic tool for diagnosing concussions and balance disorders. Microsoft’s HoloLens has already been used in pre-operative reconstructive and plastic surgery and is gradually moving into operating rooms. AR headsets will improve the sharing of expertise across hospitals and medical practices.

Enhanced Biometrics

Sunglasses and goggles are evolving into the perfect medium for AR health metric displays. Starting at as little as $199 US Form goggles inform swimmers metrics on pace, calories burned, distance and stroke count in real-time, while smart glasses available for $499+ provide cyclists with data on speed, power, heart rate and navigation instructions.

Virtual Shopping

By 2030, virtually all retail shops will be AI-driven, sensor-laden and IoT-retrofitted. By cross-referencing your purchase history, gaze patterns and home or closet inventory your AR device(s) will display customized selections most suited to your tastes. AR already offers consumers the capability to visualize what colours and make up will look like on them, identify and “try on” virtual clothing, or place and manipulate furniture at scale in their home - with many more options soon to be available.

Further Sources and Details can be found on Humanatronix.com