Ready Player One: virtual reality haptics, digital economies, and optical trickery

Published: July 31, 2018, 7:45 a.m.

b'Fandom \\n\\n

Identity according to interests. Fiction as personal and social mirror. Cultures and subcultures and super-niches.

\\n\\n The \\u201cStacks\\u201d \\n\\n

Ad-hoc city large-scale construction. Kowloon Walled City.

\\n\\n Virtual Reality immersion technology \\n\\n

VR treadmills vs slippy-feet (Virtuix Omni). Looking silly. Scaling and translation from real-world input to virtual worlds. Manual and body haptics. Simulating moistness. Nard-stimulation for good and ill.

\\n\\n VR spatial awareness \\n\\n

Directional trickery in virtual reality. Tricking people into experiencing smaller real-world spaces as much larger in virtual reality. Saccade-driven Redirected Walking for VR.

\\n\\n Resolution of virtual worlds \\n\\n

Pixel densities and optical foci. Continuity of experience and detection of the difference between virtual and simulated worlds. Finding the clever \\u201chacks\\u201d that will enable us to more deeply immerse ourselves in VR experiences.

\\n\\n Sharding \\n\\n

Virtual world scale and sharding vs mon-worlds.Virtu

\\n\\n Value systems \\n\\n

Real virtual economies and responsibility.

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  1. \\n\\t\\t\\t\\tReady Player One (the book) by Ernest Cline: iTunesAmazon\\n\\t\\t\\t
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  3. \\n\\t\\t\\t\\tSaccade-driven Redirected Walking for VR: YouTube\\n\\t\\t\\t
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  5. \\n\\t\\t\\t\\tA Real Life Haptic Glove (Ready Player One Technology Today) by Smarter Every Day: YouTube\\n\\t\\t\\t
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  7. \\n\\t\\t\\t\\tThe Infinadeck Omnidirectional Treadmill by Smarter Every Day: YouTube\\n\\t\\t\\t
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  9. \\n\\t\\t\\t\\tKowloon Walled City interactive feature: WSJ\\n\\t\\t\\t
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  11. \\n\\t\\t\\t\\tThe Brookhaven Experiment: Steam\\n\\t\\t\\t
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