b'Fandom \\n\\n
Identity according to interests. Fiction as personal and social mirror. Cultures and subcultures and super-niches.
\\n\\n The \\u201cStacks\\u201d \\n\\nAd-hoc city large-scale construction. Kowloon Walled City.
\\n\\n Virtual Reality immersion technology \\n\\nVR treadmills vs slippy-feet (Virtuix Omni). Looking silly. Scaling and translation from real-world input to virtual worlds. Manual and body haptics. Simulating moistness. Nard-stimulation for good and ill.
\\n\\n VR spatial awareness \\n\\nDirectional trickery in virtual reality. Tricking people into experiencing smaller real-world spaces as much larger in virtual reality. Saccade-driven Redirected Walking for VR.
\\n\\n Resolution of virtual worlds \\n\\nPixel densities and optical foci. Continuity of experience and detection of the difference between virtual and simulated worlds. Finding the clever \\u201chacks\\u201d that will enable us to more deeply immerse ourselves in VR experiences.
\\n\\n Sharding \\n\\nVirtual world scale and sharding vs mon-worlds.Virtu
\\n\\n Value systems \\n\\nReal virtual economies and responsibility.
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