Doom: PC games nostalgia, intelligent supercomputers, and interdimensional beings w/ Daniel James Barker

Published: July 2, 2017, 1:18 a.m.

b'Doom \\n\\n

Doom was a really awesome important thing in 1993. History lessons because Dan is too young to understand but we are old. Nostalgia, for better or for worse. Modularity and the development of game modding. How to play a modern game without playing it.

\\n\\n The true test of technology \\n\\n

The true test of any technology: can it run Doom? Doom running on a Macbook Pro Touch Bar.

\\n\\n Volumetric Projections \\n\\n

\\u201c3D holograms.\\u201d As a narrative/historical record playback device. As seen in: Prometheus. Difficulties versus augmented reality.

\\n\\n Health \\n\\n

Measuring \\u201clife\\u201d as a life meter. Micromorts and actuarial considerations. Safety gear in health packs.

\\n\\n Hell Universe \\n\\n

Tapping into unlimited energy; who could resist?

\\n\\n Vega the supercomputer \\n\\n

Turing tests. Regrets. \\u201cAbsolute zero\\u201d cooling systems and marketing speak. Backups analagous to DNA cloning.

\\n\\n Samuel Hayden \\n\\n

Body transplants vs brain transplants. Where does the self reside? Cyborg geniuses. Life goals.

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RIP AND TEAR

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  1. \\n\\t\\t\\t\\tDoom (The original game): GoGSteamAndroid\\n\\t\\t\\t
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  3. \\n\\t\\t\\t\\tDoom 2016 Soundtrack: YouTube\\n\\t\\t\\t
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  5. \\n\\t\\t\\t\\tMasters of Doom:\\xa0How Two Guys Created an Empire and Transformed Pop Culture by David Kushner: iTunesAmazon\\n\\t\\t\\t
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