b'Doom \\n\\n
Doom was a really awesome important thing in 1993. History lessons because Dan is too young to understand but we are old. Nostalgia, for better or for worse. Modularity and the development of game modding. How to play a modern game without playing it.
\\n\\n The true test of technology \\n\\nThe true test of any technology: can it run Doom? Doom running on a Macbook Pro Touch Bar.
\\n\\n Volumetric Projections \\n\\n\\u201c3D holograms.\\u201d As a narrative/historical record playback device. As seen in: Prometheus. Difficulties versus augmented reality.
\\n\\n Health \\n\\nMeasuring \\u201clife\\u201d as a life meter. Micromorts and actuarial considerations. Safety gear in health packs.
\\n\\n Hell Universe \\n\\nTapping into unlimited energy; who could resist?
\\n\\n Vega the supercomputer \\n\\nTuring tests. Regrets. \\u201cAbsolute zero\\u201d cooling systems and marketing speak. Backups analagous to DNA cloning.
\\n\\n Samuel Hayden \\n\\nBody transplants vs brain transplants. Where does the self reside? Cyborg geniuses. Life goals.
\\n\\nRIP AND TEAR
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