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Virtual Reality is very much here, in all its messy, beautiful, uncanny glory. The gee-whiz factor notwithstanding, the technology holds a bevy of architectural applications and implications, and manages to hold a mirror up to the built environment to show us things that we couldn\'t understand before.
\\nThis episode, we discuss a host of recent VR stories, from the narrative VR journalism of Emblematic Group to\\xa0Thorsten Wiedemann\'s VR performance art, an AR helmet that streamlines the construction site and VR-value-added rendering services\\xa0for firms.
\\nJoining us on this VR-trip is Rebecca Howard, freshly returned from New York where she developed video content for the Times, and helped them launch their entry into VR content.
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