Virtual Reality is very much here, in all its messy, beautiful, uncanny glory. The gee-whiz factor notwithstanding, the technology holds a bevy of architectural applications and implications, and manages to hold a mirror up to the built environment to show us things that we couldn't understand before.
\nThis episode, we discuss a host of recent VR stories, from the narrative VR journalism of Emblematic Group to\xa0Thorsten Wiedemann's VR performance art, an AR helmet that streamlines the construction site and VR-value-added rendering services\xa0for firms.
\nJoining us on this VR-trip is Rebecca Howard, freshly returned from New York where she developed video content for the Times, and helped them launch their entry into VR content.