As Kismet stands by Othes' side; Desmond and Roland attempt to recover his symbolic weapon.
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As the party recovers and find their feet in Jotunheim; Othes is seen to by the Allfather; and an old friend returns.
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With a broken Othes and magical hoe in tow, the party arrives at their next destination; a place Desmond though destroyed... Jotunheim.
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As the party discuss plans with Light, they attempt to recover the artifact hidden within the Sapphire Refuge.
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As the party begins to investigate the strange island; they speak with spirits, recover, and meet a new ally.
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Beach Trope!
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As our heroes deal with their newfound curses; or lost memories; they search for the missing piece of the artifacts and find themselves the victims... of a murder...
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As our heroes follow the strange protector of the castle ruins; they encounter a difficult decision.
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As the party moves through the planar system they arrive in a strange new place; one that has an interesting effect on it's residents..
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As our heroes delve into this strange simulacrum of the 9 hells; they only open more doors; and uncover stranger questions.
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The party descends into the 9 hells once again; Ira gets more attention than he cares for.
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The party prepares for their long venture through the planarverse; landing in a world of Fortune and Misfortune; as they search the strange tower they find hope in a strange artifact..
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As the party begins to investigate their new surroundings; they find a very strange island; awash in the power of fortune and misfortune across it's idyllic and horrific landscape..
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The gang begins their long excursion through the strange gateway which will lead them to their ultimate destiny.. eventually.
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The Astral Dreadnought is defeated; but the trouble is only beginning in the Astral Plane...
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The battle against the Astra Dreadnought continues and our esteemed DM regrets everything.
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As the party ascend to demi-godhood, they learn of their own pasts and look to discuss as they move forward.. but then.. there is an Astral Dreadnought to deal with..
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As our heroes begin their stretch into the penultimate season of The Amber Wars; we look back on their journey this last season and what led them to the road they walk now..
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As our heroes grapple with news of the past, pasts, and future to come; they step into a doorway from which there is no return..
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In the wake of Othes' revelation between his and Ira's past; our heroes must solve one last puzzle... friendship.
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The gang beat the golems! Now that face an even deadlier opponent..
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3 big fighty stone boys vs the party; hope they brought band-aids!
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As the party investigates the new statues in the strange chamber, realizations abound, and theories fly!
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As the gang heads deeper underground; they discover a chamber in the aftermath of the memory crystal; a chamber which will change everything...
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Our heroes submerge themselves into the depths of the Underdark tunnels; as they pass beyond the haunting memorials of the fallen from a long-lost war, they themselves find confrontations of lifetimes past..
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The party ventures forth; escaping the trackers for the time being, and descend into the underdark...
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Skolpaddle broke something again; enjoy a bold exchange between Desmond and an Efreeti and the seeking... of a door..
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As our heroes stand triumphant against the Gnolllish onslaught; Flannigan O'Houghlighan stands before the party and offers lodgings through a winding underbelly of tunnels beneath the sand..
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As the battle with the Gnolls comes to a conclusion; Fenric and Kismet take harsh lessons in gravity while Desmond, Ira, Roland, Rosie, Flanaghan, and Othes clean up the remaining Gnolls!
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As our heroes begin to gain some footing against the Gnollish attackers; a new face appears!
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As the giants seem to be fairly dealt with; the Gnolls encroach on the party's position and we learn a small lesson about staying with the group, gravity, and insipration.
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As the Giant invades the tavern; Fenric deals with his appearance change, Ira deals with being swatted, and also the building is on fire.
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As the storm begins to build; our heroes go toe to toe with a giant!
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As the party hunkers in the Salty Cactus Saloon; a storm moves in; bearing more than just wind... as the party attempts to keep a low profile; the sound of Gnollish laughter echoes on the wind..
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As our heroes take Peronell and themselves into cover from the dust storm; Ira and Othes take some moment to recall their time in this abandoned town.
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As our party departs for Korr; Skolpaddle and Othes accompany them. Our heroes make their way across the dunes into the flatlands where they encounter an injured hafling named Paronell.
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As Desmond, Kismet, Roland, and Ira relax at the Grey Manor, they get a bit personal; revealing secrets, discussing past lives.. and some gazing into the future...
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As the party take their day to relax, Rosie, Fenric, and Skolpaddle make their way to the Hammers of Moradrin training grounds to hit some things with some stuff!
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As Roland speaks with Quincy, she discusses an idea involving the strange pyramid-like artifact that the party encountered long ago; and as the day grows late; our heroes look to rest from the long day of conversation..
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Ira panics, Desmond panics, Rosie and Fenric play cornhole, Kismet makes Ira panic more, and Roland actually chases plot points! It's DnD!
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With the leaders of Almoraine assembed; our party negotiates, discusses strategy, and recognizes someone from the past...
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As master chronomancer Delemmak Orrina, threatens the party and their defense of Othes; the Tribunes and co. must make a peace and quickly if they are to manage a tentative alliance in order to save Almoraine...
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As the party discusses their plans to move forward against the Dead Three; they deal with the cause of Othes' earlier death and subsequent wrath of those responsible.
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As our party ventures further into Mirromere; they enter the Magus Collective; a massive dome built into the floating city and meet with some familiar faces.. 6 in Rosie's case.
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As the party reunites; they begin an arduous journey into a thought-destroyed Mirromere and encounter the sexiest NPC that Jon has ever conceived.
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As the rest of the party explores Z'Darra and does some shopping; Kismet finds themself alone with their brothers, Skolpadde, and an old friend with an interesting gift.
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As most of the party begins to move forward with their mission (buying pants) they look to explore the new Z'Darra and learn what they can about the world after their stint in the Feywilds.
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A between-season catch-em-up!
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As our party returns to Z'Darra; they take in their journey and the many broken paths it took to return to the Grey Manor. Roland's long-term plan pays off while the rest of the party reflects, rests, and looks to the future.
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Rejoined with Theon and Hugo, the party warns that Ceu Dagas academy is under the scope of Myrkhul and Bane and that they need to flee immediately; however complications arise..
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As the party deals with the revelations that Roland witnessed; they party must decide where to go next... and fast.
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As our party seek escape; Roland moves ahead.. finding the throne room of the castle.. and witnesses the end of an era.
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As the party moves onward; they are attacked by a strange disguised force; several Deathlocks and their wights beset the party; but the worst is yet to come...
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As Kismet makes their return from the tower with Ira; Roland investigates the barracks ahead; while Rose, Desmond, and Fenric attempt the Air Trial! *Apologies on the tail end of this episode we were dealing with the unnecessary F-15 flyovers; the bane of podcasters; second only to Choo-choo Trains.
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As our heroes come to grips with lost memories and regaining footing in their own plane; Fenric and Ira seek greatness!!
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Exploring the castle of the Fey; our group of adventurers realize something strange about their surroundings; as well as losing something very important..
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As our party explores the emptied castle of the Fey; the encounter curious rooms with curious secrets.
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As our heroes approach the King of the Unseelie Court; they begin a conversation with an entity thought to be long dead, and make a choice that could well be the factor in the subjugation of the Feywilds.
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As our party deigns to interact with Oberon himself; they find he is not as alone as he may seem...
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As Desmond and Ira investigate Myrkhul's strange behavior; Rosie takes a more direct approach to converse with Hyrsam himself.
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As the menacing presence of Myrkhul looms among the party; the subterfuge begins.. Roland speaking with a hidden ally, Kismet makes a new friend, Fenric dances, Desmond observes Myrkhul, and Rosie and Ira learn about a sports hero.
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As our party arrives and presents themselves to the court, they find themselves making plans as a familiar presence enters the scene...
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As our party preps themselves for the Changing of the Seasons; they find themselves somewhat perplexed at the strange entities that begin to emerge; and as they look on to the ballroom itself; they await the arrival of the Archfey themselves...
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As our party ascends to the upper floor of Hyrsams manor; they find more redcaps, some bathrooms, and fail some acrobatics checks.
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The Amber Wars- S4 E27: A Study in Redcaps by 1D4PLUS1
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As the party fights to protect Roland from his assailants; the trees themselves come to life and join the fray..
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As the party continues on investigating the strange scene in which the petrification ritual takes place; Roland finds himself face to face with the result of his past sins.
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As a strange blip in time returns our heroes to the entrance of the hedge-walk; our heroes try a different tactic..
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As the party seeks escape from the region of the Feywilds called The Twins; we attempt to gain access to the Manor of Hyrsam the Archfey..
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As the party tries to get a handle on the ongoing party at Hyrsam's Manor; it seems there are stranger things afoot than a simple murderous Archfey with a penchant for solidifying those who disappoint him...or does it?
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As Desmond and Ira seek aid in the Feywilds to deliver a shipment of wine; our party finds themselves looking in on the lair of the Archfey; Hyrsam.
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As our heroes accept another quest from the Korred, (to deliver an abandoned wine shipment to the Revelrous Circle) they find themselves in the area of Feywilds called 'The Twins' which is much more than it seems...
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As our party is rewarded by the Korred and Hestus for their aid, we see glimpses into the world around the Feywilds, Almoraine, and the Shadowfell...
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As our party find themselves locked in battle against crystalline skeletal creatures; they battle to free the Sphinx only to find themselves in the company of an old nemesis of Archibeld..
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Investigating the den of the Sphinx; our party find that someone...or something... has captured the Sphinx and dragged it away; as they traverse the mountainous landscape, our adventurers deal with one of the most dangerous challenges of all... fall damage..
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As our dauntless party traverses the Chapel of Winter in the Feywilds; they ascend the luminous mountains to retrieve a sphinx feather; they find the path ahead obstructed...
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As our band of adventurers speak with Archibeld and the goddess within his mind; they learn of the wanderings of Archie; of the Krilden Coven which resides here in the Feywilds; and may have found a way to get to the Fey Courts. Outro vocals by Dani (@daniyogani) check out her amazing dice-bags and stickers at etsy.com/shop/hoopandloom
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As our party looks to finish dealing with the Hag and her n'er-do-wells; we learn about Archie's extended time in the Feywilds and a bit more about Shar and Selune themselves.
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As our party steps through the Feywilds they find an old friend who is in need of aid; and who may be able to offer more help than they realize.. Guest Starring Jared Kircher as Archibeld
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As they prepare to leave for the Feywilds; our adventurers wander Holden, taking what they can in their new Level 9 bodies!
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As our heroes gather information of their surroundings in the Feywilds; they learn of the courts, of the leaders, and find strange visions awaiting them within the fountain in Holden.
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As the party investigates the newly Feywild-ified Holden; two old friends come rushing into town carrying a gravely wounded Horst; their pursuers not far behind...
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As our heroes return to Holden; which now exists in the veil between Almoraine and the Feywilds; they find the city not quite as they remember it. They take a take a small rest, look at baby pictures, and meet with a Black Pudding Ooze named Grixx.
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With Professor Hugo in tow; our heroes return to a very different Ceu Dagas Academy; as they attempt to imprison Bhaal and make their next move; they manage to take up a more... winding path.
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As our heroes plan for the next phase of their journey; they must make contact with someone who can help contain the misty form of Bhaal before he breaks free from his rapidly weakening prison..
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Guest starring Kendall as Sprocket! As they explored the lighthouse of the Aasimar researcher Callimay; our heroes heard a scream of terror preceded by an evil screech coming from outside the lighthouse, what awaits them can only be described as... mysterious mysteries!
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Guesting this week: Kendall as Sprocket As our heroes depart the fanatical streets of Duskgrave in Danarr; a familiar face shows itself in Julius Trills crewmember; "Tavon". As the gang deals with this information they arrive at a lighthouse and a mysterious tale begins to unfold..
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Making their way to Duskgrave; our heroes deal with a tenuous road-mate, a brotherly re-union, and an old enemy.
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As our heroes deal with their lack of magic and surplus of hangovers; they plan to move east, but something lingers in the air... Ryan N. as Desmond Sam C. as Roland Anne C. as Ira Becca F. as Kismet Tanner W. as Fenric Jon K as The DM
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As our heroes traverse the countryside in Danarr; they arrive in the farming village of Cropfield; a hafling community, as the evening goes on several of our heroes take a bit of well-earned rest, relaxation, and points of exhaustion.
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As we begin Season 4; our heroes have left the 9 hells behind. Aurora remaining with the Chimerian Archive and Vireo's spirit remains in Stygia. Our heroes; Fenric Trill, Kismet, Roland now travel with 2 new friends; Desmond the Loxodon and Ira the Incubus; on a quest to capture and contain The Dead 3 and stop the impending abyss called 'Jergall'.
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As our heroes reconvene to hear Fierna's verdict; Bhaal makes a move. It's the Season 3 Finale' of The Amber Wars- Devils in the Deep.
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Making their way from the royal apartments our heroes take some time before hearing the final ruling from Fierna; Roland and Fenric go back the Chimerian Archive and receive more news than they can handle, Kismet and Ira take naps and attune, while Desmond spreads the good word. Aurora makes an important decision about her future.
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Desmond Postulates, Ira stands up for birds while rather drunk, and then we break into an apartment!
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The gang spends another day feeling out the mysteries surrounding the Dead Three and schedule a timeslot before Fierna; archduke of Phlethegos.
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Our adventurers explore the capital stronghold of Phlethegos; The Charred Hall. As they take in the city and it's strange makeup, our heroes learn of new magic, old gods, even older gods, demonic law, strange alliances, and sales skills.
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Having finally escaped Stygia; our heroes arrive in Phlethegos, one layer up in the 9 hells. As they seek out information on the being known as Bhaal, they find that this city is more than just a capital for an archdevil.
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A one-shot most festive, Filled with laughter and tears! But 3 monsters are causing the world to lose cheer. Will our heroes stop them? The dark deadly trio? Or will Solstice be ruined for you and for me...oh.
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As our heroes bash hulls with the Commander of Levistus' forces, it will be sheer luck that determines the outcome of this race. However, the gang have an even bigger decision to make after the exciting conclusion of The Krilden 500!
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As our heroes come into the final leg of the Krilden 500, what fate awaits them as Levistus' Ice Devil Commander brings his warriors to fight?
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Our heroes take on the second leg of the Krilden 500; Sekolah's hunting grounds.
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As the fallen dryads and abyssal monsters continue their attack on the party; our heroes come to a conclusion. It sucks out here yall.
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We really shoot for that mature rating on this one gang. Some fighting, some pegging discussion. It works; peg legs, like pirates?
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The Krilden 500 has begun! As our heroes vie for a way to get out ahead of the pack; the fierce competition is making sure they'll need to use all their resources.
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Returning to their living space in Stygia; our heroes spring their trap on Jonny Two-Toes and hope to gain some information and maybe... a new friend?
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As our heroes speak with Theon, Kismet learns something about their past...
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The gang pursues their quarry; a tiefling assassin and hatches a plan to capture and interrogate them. Reminder that we won't be recording the week of Thanksgiving; and our next episodes will be up on 11/25-11/26.
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The gang reunited; our heroes plan their next move, do property damage and look to a new thread.
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As the adventure inside the storage hold comes to an end, our heroes reunite with an old friend... Featuring: Brecken Calhoon as Dimble Craig Haverstock as Malcer/Whiskers
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Continuing their journey into the safehouse, our heroes take on tables, bots, and lil squishy guys. Featuring: Brecken Calhoon as Dimble Craig Haverstock as Malcer
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In an effort to make themselves more successful in the Krilden 500; our heroes are set on course toward a heist; Testra invites two new additions to the party whilst Roland and Fenric deal with another mission for him. Featuring: Brecken Calhoon as Dimble Craig Haverstock as Malcer
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The gang takes a much needed bit of down-time in the Bizarre-Bazaar before meeting with Geryon, deposed lord of Stygia.
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In the wake of Vireo's death, our heroes continue their mission for Testra, finding his boat's location. As they venture forth they encounter a strange new ally...
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En route to find the Grey Wind for Testra the Rakshasa, our heroes and their new companion Ira are set upon by Levistus' forces in the frozen lands of Stygia.
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Welcome to Stygia! The gang finds themselves in the 5th layer of the 9 hells, without a plan they head toward the closest town and meet a new friend- meet Ira!
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With the Aboleth defeated it's just a matter of finding the 5th key and getting out of this damn maze.
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The gang is eye to eye to eye with an Aboleth; the protector of the cave; will they make it through this swim test?
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Aurora tries to barter for one of the keys from a strange creature; and Kismet goes fishing.
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Sahaguin charge through the flooded caverns and the gang find themselves nearing the end of their quest to find the 5 keys.
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With another of the 5 keys in sight our band of intrepid adventurers look to get past a small corral of horse-like creatures that are not what they seem...
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Roland has Returned; but Kismet is missing. Our heroes continue their search of the Mirror-Maze and await whatever denizens of the cave await them within.
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Deep in the Mirror Maze of the Krildin Coven, our heroes explore their captor's cave, and what mysteries lie within...
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In an effort to make peace between the Tritons and the Minotaurs; our heroes set out to meet Captain Merves; however the best intentions can sometimes go awry...
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Our heroes awake in the village of Malmorey and plan their next move to end the conflict between the Tritons and the Shatter-Skulls
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Having arrived on the shores of the Shatter-Bay; our heroes begin to explore the southern coast of the region called 'The Lions Snout' and investigating a loud cracking sound that echoes across the bay.
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Our Heroes arrive at the Shatter-Bay, they meet with the local nightlife and observe some nature!
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After a brief week of chaos; our heroes check out their new digs and are visited by a few not-that-shocking visitors. Welcome to Season 3!
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The Elder Brain has been bargained with and the deals have been made. Our heroes has a little down-time before the Z'Darran council settles a few things within the city. What Z'Darra will rise? Find out in the season 2 finale!
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All that's left to do is stop the machine that Arkos has built, neutralize the mechanical army outside and do it before the unnatural storm brain-washes everyone!
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It's the final showdown between Arkos Bouchard and our group of adventurers; can they stop him before the city of Z'Darra falls to his evil plot? Or will they need to make a quick getaway... find out on the penultimate episode of... The Amber Wars!!
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Having cleared the first floor our heroes must make their way to the top of the tower to foil whatever it is that Arkos has planned; time is of the essence as the 4-legged golden mechs have begun their takeover of the Z'Darran streets.
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Arkos is attempting to escape back to Sky-Piercer Tower; the alarm has been sounded. The fight for Z'Darra begins.
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The gang is off to the Council of the 7 Merchant Lords of Z'Darra; two corpses in tow with a head full of dreams and heart full of accusations. Will they be able to sway the council, or will Arkos pull the strings forever?
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Having rejoined Madame Gloriana; Vireo, Kismet and Skolpaddle head to the college, Roland heads to the docks, Aurora and Augie do some reading, and Fenric takes a bath.
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Hilde Winterglyph lies dead, revealed to be an Illithid, along with her intended replacement, Trey Crestwind. The gang better decide what they're doing and quick! Season 2 is coming to a close!!
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The gang have come face-to-face with Hilde Winterglyph; who has revealed her true form.. an Illithid! Zoinks!
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The gang collect themselves and head over to see what they can dig up on Hilde Winterglyph and her doings over at Whistlin' Willies Welding!
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With the warehouse cleared its just a matter of time before everything falls into place... or gets fired out of a confetti cannon into a hurricane of plans... one or the other..
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Alone at last with Tyrigg Stonejumper.. what will the gang think of to convince him to join them? We shall see.
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Having departed Stonejumper Manor; the gang makes their way to the docks of Z'Darra to try and get more dirt on Tyrigg Stonejumper; trouble is... everyone goes to lunch on Thursdays.
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The gang investigates a hidden room in the basement of Stonejumper Manor; Vireo chills out in the buff while Archibeld hangs out in the garden. Fenric gets sushi proficiency.
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Arriving in the home of the Tin Sisterhood, our heroes meet with Madame Gloriana and look toward the future of Z'Darra, and themselves.
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Departing from the Tin Sisterhood; our gang gets to sleuthing, wonder what clues they can uncover?
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With the Grackle-Inn burning up around them our heroes need to get outta there if they don't wanna end up in the who's who of BBQ magazine!
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The Amber Wars- S2E26: Tell me about Sewers... by 1D4PLUS1
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In which Vireo and Kismet visit the Hand of Death; Fenric and Augie go shopping, Archie goes to the library; and all hell breaks loose.
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Arriving at their safehouse in Z'Darra, Roland explores the slave-quarter in search of some new contacts while Aurora visits some very old friends. It's tales of Z'Darra! Part 1.
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It's off to Z'Darra! Only one obstacle remains.... public transportation!!
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With the threat in the ruins neutralized, our heroes return to their journey west! What awaits them in their final leg toward the Capital?
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Having killed the cultists in the 'Ooze Room' the gang begins to delve deeper into the mystery!
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The gang squeezed through the ooze pools but they found something way worse...
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We are back on the Under-Road! What lies in wait on the journey? Y-ooze will just have to stick around to see!
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As our group of heroes speaks with everyone's favorite NPC Measle, the time-frozen ruin remains unexplored! What will they find in this odd place? Probably no traps. Wink wink.
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There's a sexy fight on the horizon and it has like 40 mouths.
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Quinlo still stands, mostly... what will our heroes do as the fight rages on?? T-shirt sale? Wolfie tricks?
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What you want I should travel without a ride? It time to mount up!
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Quinlo is under attack! Will our band of adventurers take on the threat? Or will they hurry to Z'Darra to beat the thieves?
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First there was Resevoir Dogs, then Oceans and his 11, now... these idiots.... who are trying to keep a low profile.... allegedly...*sigh*... they try to do a heist.
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Karion is here?! The gang tries to hunt down Aurora's old friend, prepare to leave Steelfarm Gap, and do some SHOOOPPPIIIIIINNNG!!
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Where the hell is this Quincy person?? Our heroes delve into the caves further trying to find Quincy Brasstache; its lousy down here. *Becca does a live stunt with no safety gear.*
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Our heroes made it to a nasty crypt! Everyone is dead and the room looks weird! Its adventures times for adventure!
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Hey y'all! Friday 6/8/2019 at 11:59 PM CST is your last chance to win stuff! A bust commission of your character by @rfarrowster; a musical commission by jonkirchermusic.com, a 5e starter set, some dice, and adding your character to our lore as an NPC! Love you! Thanks for all the support!
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The strange letter decoded; our heroes dig deeper into the cave system... its a mess down there..
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The gang investigates a cavern while they search for Qunicy with their new friend Archibeld the Goblin!
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The gang investigates the mining community of Steelfarm Gap. Artificer is hard to say, Stalagmites are hard to remember, and don't touch things. A new player enters the arena..
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Get. Us. Out. Of. This. Academy. We finally get to leave Ceu Dagas! The gang has their first assignment, to locate the Artificier- Quincy Brasstache in the town of Steelfarm Gap and look into claims she's been making about strange people trying to steal her research...
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Kismet gets some training and some doofus summoned a gross boy. Skolpaddle is there to save the day!
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Kismet is awake! They aren't quite ready to get going to train, the others are still plugging away, there's a puppy!!
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Kismet is missing, but it's time for school?? What kinda backwater AU is this anyways??
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Our heroes have fallen, what becomes of the world next? Find out in the Season 2 Premiere of 1D4plus1: The Amber Wars
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Hey Gang! Just a reminder that starting on the next installation of the Amber Wars there will be a shorter format and that all sessions going forward are available on youtube! Next episodes will be up by Wed May 21st! Thanks!
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Othes' army has arrived and our heroes stand with the Faceless King in a final effort to hold off his army, the world of Almoraine is about to change forever. Its the Season 1 Finale of 1D4plus1: Amber Wars
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The city of Dunsk is saved! But will the gang get to Dellastae in time to stop the invasion? Will Kismet find donuts? Will Aurora ever finish her book??
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With the Titans dispelled and the navy retreating; our heroes have one task remaining in Dunsk; the Paladin's ground forces who have taken the southern part of the city. Prepare for battle; and make it prattle!
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The city of Dunsk is under siege by the forces of Danarr. Will our heroes stand and fight? Find out on Episode 12 Anne Camlin guest stars as Moth- The Dwarven Monk
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On the run after doing murder; our gang flees the scene laying low in where else? A tavern. What mischief will they get themselves into this time? Find out in episode 11! p.s.- Ryan was unable attend this episode; so Vireo is having a side-quest!
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Episode 10! Our heroes have made it to Dunsk; a large port city on the western side of Stielhold; what awaits within? Guest Starring Maddy Lambert as Artmis Theopolis!
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Last time our heroes ate some baked goods, butchered some dinos, and chased a snail! Now they're in quite a position, exposition! Haha! Ha!... Ah...hahhhhh.... story time!
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Well, the Yeth hounds were a mess; but now there's a WHAT crawling past Holden?? Let's catch that thing!!
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The gang has finished business in the Vale of Jund! They are headed to a city on the edge of the Feywilds, what awaits? Find out on 1D4plus1!
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The dwarven fortress all but cleared our heroes fight a mighty entity, will they survive? I hops so or we are in for a short series...
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Back on track! The party; Aurora, Kismet, Vireo, Fenric, Roland, and Karion are on a mission to clear a fort of Paladins from Danarr. It's Dangertown baby!
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A whoopsie occured. A tragedy. A donk-up of epic proportions. Here is our official apology.
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Woof. That was close. Our heroes have some time to explore the cavern belonging to that mad druid; let's see what mysteries await!
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Our gang of adventurers have assembled outside of Umbrok on the northern desert coast of Korr. Inside a cave, they found a sample of a strange arcane amber; and were set upon by a dragonborn druid! How will they get out of this one?!? Guest Starring Jared Kircher as Professor Kruug Ryan Nicholls as Dr. Vireo Thompkins Sam Crook as Roland of Ravenwell Tanner Wolf as Fenric Trill
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*SKIP TO 3:20* Almoraine, a sprawling land of intrigue and mystery; our band of adventurers carry on saving villages, burning fortresses, and deceitful drinking contests! Ryan Nicholls: Dr. Vireo Thompkins- Aasimar Warlock Becca Farrow: Kismet- Human Sorceror Kelly Kircher: Aurora Celise- Genasi Wizard Sam Crook: Roland- Drow Assassin Tanner Wolf: Fenric Trill- Hafling Paladin Jon Kircher- DM Guest: Jared Kircher as Professor Kruug
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