That is to say: no idea survives the marriage of commercial and creative pursuits. No triple A game, no movie, no song - makes it to your hands without having been censored or diluted in some way. It's a hot button issue right now to get riled up about censorship, but the truth is - this is how it's always been and always will be. And it's not always a bad thing.
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We tend to side with the creators/developers in most things, however we do have to admit sometimes (SOMETIMES) the executives make the right call.
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Here's the thread that sparked this discussion: \xa0https://www.resetera.com/threads/dev-speaks-out-about-censorship-in-games.130401/\xa0
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Buckle up, this is a long AF one!