Your Hosts: Mary Robinette Kowal, Cassandra Khaw, Dan Wells, James L. Sutter, and Howard Tayler
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\nLet's have a discussion about scenes and set pieces, and let's lead with this: prose writers often create longer pieces using scenes as building blocks, and in this thing writing for game design is very, very similar.
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\nScenes and set pieces are some of the most critical components in game design, and each of them must deliver several different things to the players in order to work well.
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