Is there a more competitive vertical in mobile than gaming these days? So lucrative for so few yet with so many companies vying for our spare time. If you look through the various app stores these days it is evident that mobile gaming is also a "big brand" battleground. How can smaller, more nimble and innovative game developers compete? How can they attract the bigger brands that have the budget to build great mobile gaming experiences with brands people recognize? In short, can game developers make triple "A" console equivalent games on mobile?
\n\nEnter Gigataur (formerly Glitchsoft) and their CEO Andrew Fisher. Gigataur is proving to be a force in the branded mobile gaming world having built the successful He-Man and X-Men games. They have now released the pinnacle of big branded games in Disney's Star Wars Rebels for mobile. How did a boutique, Ottawa-based mobile gaming company secure the rights (and the absolute privilege) to build this game? What is the state of the mobile gaming world today? Can mobile game developers build console-equivalent experiences on the small screen?
\n\nWe dive in and tackle this and much more in a very open and provocative conversation about the mobile gaming industry.
\n\nFull show notes can be found here.