This episode is (unfortunately?) not about the delicious sugary treat, but instead the DM tool of "fudging dice"; changing the outcome of a roll behind the screen. For this discussion, I'm joined by Bart Wynants, a.k.a @critographer, author, historian, and all-round inspiration machine. Off the back of Bart's extensive, seven-part Twitter thread, we discuss the finer points of this particular incarnation of DM fiat, and how it's a bit of an iceberg of unseen issues. Firstly, it's not limited to just altering the result of a dice roll in secret, and it's pervasiveness can take many forms: dice tables, magic items, difficulty DCs, etc. I go through my personal realisation of how public rolling completely changed the game for the better, with no drawbacks! We come to the conclusion that fudging is less a DM tool, and actually a symptom of a deeper problem - seen as an exceptional occurrence. Through the use of the "five-whys" methodology we can get to the bottom of why the need for fudging has manifested, and fix it at the root, which is easier than you might expect!
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\nIntro Music: 'Local Forecast' by Kevin MacLeod
\nIntermission Music: 'Chill' by Kevin MacLeod
\nOutro Music: 'Local Forecast - Elevator' by Kevin MacLeod