Adventure

Published: Feb. 10, 2023, 1 p.m.

\u201cI found them all. I won."

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Finally, I welcome George from our 'Dungeons, Dice, and Dudes' actual play podcast to discuss how to build adventures, and why it's important to define one. No matter if you're top-down or bottom-up, there always needs to be that call to adventure, a catalyst, and the form that takes can drastically alter the theme and direction of a campaign. Giving your players that Elden Ring moment is all about the "scale in detail"; having a wide enough pond to splash around in with just enough depth to make it worthwhile.

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  • 03:48 - The 'Breath of the Wild' Moment
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  • 14:40 - Call to Adventure
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  • 25:47 - Worldbuilding
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  • 40:49 - Character Motivations
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  • 51:01 - Fighting DM Anxiety
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Find George on Dungeons, Dice, and Dudes: https://linktr.ee/DDandD

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Find Thinking Critically online:

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References:

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  • 'Conflict' episode of Thinking Critically with Rob (Ulysses)
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  • 'Time' episode of Thinking Critically with Tim (Ulrik)
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  • 'Macro' episode of Thinking Critically with Nathan (DM)
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  • 'Happiness' episode of Thinking Critically with Simon (Owain)
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Patrons:

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Intro Music: 'Local Forecast' by Kevin MacLeod
\nIntermission Music: 'Chill' by Kevin MacLeod
\nOutro Music: 'Local Forecast - Elevator' by Kevin MacLeod

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Podcast art by Lily from https://www.beiworkshop.com/