This week on The No Film School Podcast, Producer Jon Fusco\xa0sits down with Justin Kurzel, director of the new Assassin\u2019s Creed movie. The film is, of course, based on the incredibly popular Ubisoft game series. There has yet to be a video game movie release that one could call "excellent," but it's easy to identify the factors that make these adaptations so challenging to do well.\xa0 This would certainly seem to be a higher profile guest then we usually have on the show, but like many other recent blockbuster directors, Mr. Kurzel is a low-budget filmmaker at heart. His two previous movies, The Snowtown Murders and Macbeth, are a few of the more stylized indie action flicks to have come out in recent years. \xa0This same visionary style shines through in\xa0Assassin's Creed\u2014whatever unevenness the script presents\u2014making it one of the most enjoyable video game adaptations to date. With an $130 million budget, Assassin\u2019s Creed is a far jump from the $15 million Macbeth, which was already a leap from the $ 2 million spent on The Snowtown Murders. In this conversation, we break down the biggest challenges of making the jump from independent film to blockbuster, where the scale is massive and there are endless voices in your ear throughout production. In the end, Mr. Kurzel insists what\u2019s most important is keeping your vision strong despite all of those voices, and how in doing that himself, he hopes to have broken the dreaded \u201cvideo game curse." \xa0\nLearn more about your ad choices. Visit megaphone.fm/adchoices