House Rules for the 2014 D&D Players Handbook Lazy RPG Talk Show Special

Published: June 23, 2023, 11:03 a.m.

Mike talks about how we can fix the 2014 D&D Players Handbook to preserve the value of the millions of copies that exist throughout the world and those in our own gaming room.\nPodcast Contents\n00:00 How Would You Fix the 2014 D&D Player's Handbook?\n02:09 What Parts of the 2014 Player's Handbook Disrupt the Game?\n04:10 House Rules in My Own Game\n05:26 House Rules Take 1: Nerf Nerf Nerf\n05:54 Ability Score Generation\n07:31 Class and Subclass Nerfs\n08:31 Ispiration\n08:48 Exhaustion\n09:03 Spell Changes\n13:33 Feedback I got: Too Many Nerfs\n14:31 A Different Approach: Let's All Make the Game Better\n15:20 Where Do You get These House Rules?\n16:01 A Focus on Intention\n16:31 Boss Monsters are Special\n19:40 Requests for a Smooth Game\n19:49 Please don't Run More than One or Two Sidekick NPCs\n20:23 Please don't multiclass dip for Shield\n21:33 Be Mindful of Arcane Eye's Disruption\n21:53 Let's Avoid the Counterspell Arms Race\n22:25 Familiars are either In or Out of Combat\n22:59 Goodberries Are No Substitute for Real Food\n23:17 Pure Immunity Breaks a Lot of Monsters\n23:38 Tiny Hut Works Poorly in Dangerous Areas\n26:17 Pass Without Trace Isn't Invisibility\n27:50 Give Me Feedback\nLinks\nSubscribe to the Sly Flourish Newsletter\nSupport Sly Flourish on Patreon\nBuy Sly Flourish Books: