Marissa chats with Claire Winn about her debut sci-fi novel - CITY OF SHATTERED LIGHT - as well as some rules for worldbuilding, including guidance into how deep your knowledge of the world should go and how much to reveal to the reader in order to create an immersive experience; seeking out knowledgeable resources to assist with things you don't fully understand, such as advanced technology or brain science; figuring out your story's obstacles first and your plot second, so that you can lay out the story in an order that makes sense and keeps the action moving; using video games to inspire everything from battle scenes to worldbuilding to evoking a certain mood from scene to scene; and what to do with those "revise and resubmit" requests from agents, along with some words of comfort if that book still doesn't sell. (Spoiler: It's not the end of your writing journey!)
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