#240 Ryan Scott Aims for Balanceable, Not Balanced

Published: June 9, 2020, 4:34 p.m.

Ryan \u201cMorello\u201d Scott joins Dirk and David on the show to discuss his design axiom: balance isn\u2019t important, but balanceable is critical. Ryan discusses why planning ahead for a balanceable piece of content is critical to avoid making balance feel chaotic for players and designers alike. With his experience working on League of Legends and Riot\u2019s new FPS, Valorant, he shares specific examples of where balance went wrong and steps designers can take to make things right.