Typically, the Player Characters drive the plots of our Tabletop RPGs forward. And they should! The story is ABOUT them and their adventures, after all! The world should react to them and their choices accordingly. However, this isn\u2019t always the case\u2026 Sometimes, the \u201chunters\u201d become the \u201chunted,\u201d and - for better or worse - the characters are put in a position to react to the plot happening TO them rather than BECAUSE OF them. Perhaps they\u2019ve angered a powerful foe who now hunts them? Perhaps they\u2019ve recovered a powerful item that the villain seeks to keep it from them? Or, perhaps even, our Player Characters are NOT the \u201cgood guys\u201d in the story, and are sought by the law for their crimes! This week, Sara and Rob discuss how to handle a Reactive style of storytelling, and how it differs in narrative flow from the typical Proactive style of play.\n\nListen to us live, every Wednesday night at 7pm EST, at http://www.mixlr.com/storyteller-conclave.\n\nFind us on Twitter (@st_conclave) \u2013 Instagram (st_conclave)\n\nSupport the show by joining our Patreon : https://www.patreon.com/StorytellerConclave\n\nPlease join us on Discord, to submit questions for the show, chat with Rob, Sara, and other Storytellers, and read over the detailed show-notes for more information and links to stuff we may not have been able to detail during the show! Discord : https://t.co/7H8p1lGYqG\n\nOr find our older episodes at Https://Storytellerconclave.com