Electronics often don\u2019t mesh well with flesh and blood. Cochlear implants can irritate the scalp; pacemaker wires dislodge; VR headsets weigh heavily on the face. That\u2019s why, for the past six years, Michael McAlpine has been Frankensteining alternatives. A mechanical engineer at the University of Minnesota, he creates prototypes of bionic body parts with nice, soft components\u2014some of them alive.