Playing a P300-BCI VR game based leads to changes in cognitive function of healthy adults

Published: June 2, 2020, 3 p.m.

Link to bioRxiv paper: http://biorxiv.org/cgi/content/short/2020.05.28.118281v1?rss=1 Authors: Bulat, M., Karpman, A., Samokhina, A., Panov, A. Abstract: In this paper, we present the results of a study to determine the effect of the p-300 BCI based Virtual Reality game on the cognitive functions of healthy human subjects. This study is a part of on-going research related to evaluation of the the long-term effect of P300 training in Virtual Reality surrounding (VR game) on the cognitive performance of the young healthy population. A comparison of results between 3 groups of participants (15 people each) revealed the progressing difference in cognitive assessment for experimental group played P300-BCI VR game, showing the positive increase in flanker and conjunction visual search task performance associated with selective attention and mental inhibition. We show that the effect is due to the use of P300-BCI paradigm. Our results suggest that P300 BCI games combined with virtual reality can not only be used for rehabilitation in patients with slight mental disorders or elderly, but for increasing some cognitive functions in healthy subjects, giving an additional improvement in learning in case of combination with possible educational tasks or used for attention training GRAPHICAL ABSTRACTPlease check the journals author guildines for whether a graphical abstract, key points, new findings, or other items are required for display in the Table of Contents. Copy rights belong to original authors. Visit the link for more info