Playing Blind

Published: Sept. 16, 2021, midnight

Video games are an inherently visual medium that traditionally haven\u2019t been very accessible to blind people. But there are plenty of blind players who enjoy games and want to lower the barriers to entry. I talk with blind accessibility advocates Liam Erven, Brandon Cole and Aaron Baker about how sound design can guide blind players through virtual worlds. In Aaron\u2019s case, he designs audio games for his company VGStorm. Accessibility advocate Ian Hamilton describes the challenge of making virtual worlds open to everyone. And Emilia Schatz from Naughty Dog studios discusses her collaboration with Brandon Cole in making The Last of Us Part II the most accessible AAA game of all time.\nThis episode is sponsored by Skillshare and BetterHelp. Our ad partner is Multitude. If you\u2019re interested in advertising on Imaginary Worlds, you can contact them here.\nLearn more about your ad choices. Visit megaphone.fm/adchoices