Episode 13: A Quick and Dirty Guide to the Campaign Bible

Published: March 1, 2018, 9:24 p.m.

If you want to sell your adventure, campaign, or home-brew world to your potential players, you need a \u201cCampaign Bible.\u201d \xa0When TV writers and directors create a new series, they often have a \u201cshow bible\u201d -- this document not only helps keep everyone on the same page, but serves as a sort of mission statement, establishing tone, theme, and the direction of the show, often serving as a selling point to producers and investors. This is also a good way to think about your game. \xa0You can introduce your players to your campaign by writing a \u201ccampaign bible\u201d and we\u2019re here to help you do it well!

Master DM and WotC designer Chris Perkins shared one of his campaign bibles for a setting that never got off the ground, \u201cValoreign.\u201d \xa0We\u2019ve decided to use his excellent campaign bible as an example and guide for how to create your own guide. \xa0Link to Chris Perkins\u2019 campaign bible for \u201cValoreign.\u201d \xa0A must-listen episode for DMs who want to start a new campaign! \xa0

Matt and Rob\u2019s \u201cGuide to Making a Campaign Bible,\u201d a guide and checklist for creating a document to introduce your players to a new setting or adventure!

Rob\u2019s campaign bible for \u201cThunder on the Steppe,\u201d an epic setting on horseback inspired by the history of the Mongol Empire.

Matt\u2019s campaign bible for \u201cShattered Stars,\u201d a swashbuckling age-of-sail setting inspired by Spelljammer!