117. Dune the Game, Cyberpunk 2077 Mistakes, Next Gen Ray Tracing | Studio Director

Published: Sept. 7, 2021, 2 p.m.

Paxton Galvanek is Operations Director at Funcom, who is currently building a AAA Online Survival Game set in the Dune universe. We discuss everything that goes into AAA game development, and the hardware that propels it.\n\n[SPONSOR for cheap Windows & Gaming Keys: https://www.cdkeyoffers.com/]\n25% software discount code: brokensilicon\n3% EVERYTHING discount code: dieshrink\nWindows 10 Key: https://bit.ly/3izasOD\n\n0:00 What is an Operations Director do for a studio?\n3:50 Paxton's Gaming Origins - Atari, NES, PS1, World of Warcraft & Battlefield on PC\n11:44 When do game studios upgrade their PCs? How are the shortages affecting them?\n16:36 How did Funcom gain the rights to make a Dune Survival Game? Will it be good?\n25:47 Why do games sometimes fail?\n30:24 What makes a studio cancel a game mid-development?\n35:30 Why did CyberPunk 2077 release buggy? Are rising AAA costs sustainable?\n44:25 Early Access and Kickstarter Funding Models\n53:52 Tencent funding Western games - Should we be worried about outside censorship?\n58:56 Next Gen Motion Capture\n1:02:35 How do people get into game development?\n1:09:25 Game Development Misconceptions, thoughts on Crunch Culture\n1:14:02 How will RDNA 3, Lovelace, Zen 4, & Raptor Lake help development? Ray Tracing?\n\nGuest\u2019s LinkedIn: https://www.linkedin.com/in/paxtongalvanek/\nFuncom: https://www.funcom.com/\nhttps://en.wikipedia.org/wiki/Tencent\nhttps://en.wikipedia.org/wiki/Star_Citizen\nhttps://www.bbc.com/news/world-asia-50093028