Podcasts

The Journey and Design of Inverses - A Competitive Action/Strategy Game And E-Sport

Published: Feb. 18, 2017, 6:45 a.m.
Duration: 1 hour 40 minutes 9 seconds

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Indiecade E-Sports Finalist... Botolo

Published: Jan. 10, 2017, 2:30 p.m.
Duration: 1 hour 23 minutes 14 seconds

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Discussing Indie E-Sport Design With The Developer Of Clapper...

Published: Dec. 25, 2016, 2:30 a.m.
Duration: 1 hour 27 minutes 12 seconds

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Developer an Indie RPG...

Published: Oct. 1, 2016, 2:30 a.m.
Duration: 1 hour 7 minutes 51 seconds

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Trying To Convince Indies To Get A Publisher...

Published: Sept. 16, 2016, 2:30 a.m.
Duration: 39 minutes 15 seconds

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Betting Destiny On An Indie Game...

Published: Aug. 27, 2016, 6:30 p.m.
Duration: 1 hour 50 minutes 48 seconds

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An Indie Reinvents Their Life To Become A Game Developer

Published: Aug. 6, 2016, 6:30 p.m.
Duration: 56 minutes 11 seconds

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The Indie Mobile Augmented Reality Developer, Part 2

Published: July 24, 2016, 9:15 p.m.
Duration: 56 minutes 11 seconds

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The Indie AR Developer Before Pokemon Go, Part 1

Published: July 16, 2016, 11:55 p.m.
Duration: 1 hour 12 minutes 43 seconds

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Voice Acting In Indie Games...

Published: June 11, 2016, 4:20 a.m.
Duration: 22 minutes 3 seconds

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Making the Indie PS4 Game...Me and My Dinosaur...

Published: May 27, 2016, 5 p.m.
Duration: 1 hour 7 minutes 1 second

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Going Part Time Indie, Part 2

Published: May 20, 2016, 5 p.m.
Duration: 1 hour 28 minutes

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Going Part Time Indie, Part 1

Published: May 12, 2016, 5 p.m.
Duration: 1 hour 12 minutes 22 seconds

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Developing a Tower Defense FPS...

Published: May 6, 2016, 5 p.m.
Duration: 1 hour 45 minutes 16 seconds

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Developing an Indie Digital Card Game...

Published: April 24, 2016, 5 p.m.
Duration: 29 minutes 57 seconds

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Starting a Game/Virtual Reality Studio in High School

Published: April 4, 2016, 5 p.m.
Duration: 54 minutes 29 seconds

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Developing an Indie Real-Time Strategy Game

Published: April 4, 2016, 5 p.m.
Duration: 1 hour 12 minutes 2 seconds

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Exploring Audio Gameplay - Indie Style

Published: April 1, 2016, 5 p.m.
Duration: 1 hour 14 minutes 4 seconds

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Student Developers Discuss Making Mobile Games Quickly, Part 1

Published: March 18, 2016, 5 p.m.
Duration: 40 minutes 18 seconds

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Using Machine Learning To Improve Gameplay...

Published: March 11, 2016, 5 p.m.
Duration: 49 minutes 17 seconds

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E-Sports and Indie Game Development...

Published: Feb. 29, 2016, 5 p.m.
Duration: 9 minutes 12 seconds

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Using Unity To Develop A Mobile Voxel Endless Driving Game...

Published: Feb. 20, 2016, 5 p.m.
Duration: 1 hour 32 minutes 20 seconds

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Publisher Talks About The Business Side of Indie Games...

Published: Feb. 12, 2016, 5 p.m.
Duration: 43 minutes 6 seconds

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Making an Indie Virtual Reality Game...Ghost Theory

Published: Feb. 5, 2016, 5 p.m.
Duration: 1 hour 21 minutes 47 seconds

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Developing Arelite Core...an Indie JRPG

Published: Jan. 29, 2016, 5 p.m.
Duration: 1 hour 8 minutes 46 seconds

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Dragon of Legends...Developing an Indie Online Multiplayer Retro RPG...

Published: Jan. 14, 2016, 5 p.m.
Duration: 44 minutes 22 seconds

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Developers of The Center Talk About Their Upcoming Sci-Fi Game..., Part 2

Published: Nov. 26, 2015, 5 p.m.
Duration: 58 minutes 30 seconds

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Indie RPG Combines Gameplay And Poetry, Part 2

Published: Sept. 23, 2015, 5 p.m.
Duration: 18 minutes 36 seconds

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Indie RPG Combines Gameplay And Poetry, Part 1

Published: Sept. 16, 2015, 5 p.m.
Duration: 28 minutes 43 seconds

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Clandestine Anomaly Just Releaseed...Update on an Indie Mobile Augmented Reality Game, Part 2

Published: July 23, 2015, 5 p.m.
Duration: 1 hour 28 minutes 58 seconds

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Using YouTube to Make a Successful Game...

Published: Feb. 25, 2015, 5 p.m.
Duration: 1 hour 8 minutes 8 seconds

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Developing an Augmented Reality RPG Game for Mobile, Part 2

Published: May 17, 2013, 5 p.m.
Duration: 43 minutes 12 seconds

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Indie Team's Journey To Develop and Market A Mobile RPG

Published: March 12, 2013, 5 p.m.
Duration: 1 hour 25 minutes 41 seconds

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Developing a Mobile Game While Doing a Day Job

Published: Jan. 15, 2013, 5 p.m.
Duration: 1 hour 8 minutes 46 seconds

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Casual Connect: Tylted -- Casual Games Platform

Published: Sept. 25, 2012, 5 p.m.
Duration: 19 minutes 22 seconds

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TapForss -- Indie iPhone Puzzle Platformer

Published: Sept. 25, 2012, 5 p.m.
Duration: 55 minutes 16 seconds

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Casual Connect: VGSmart Talks About The Indie Games Industry and Marketing, Part 2

Published: Sept. 4, 2012, 5 p.m.
Duration: 25 minutes 29 seconds

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Casual Connect: Pot Farm...Successful Farm Simulator

Published: Aug. 12, 2012, 5 p.m.
Duration: 9 minutes 18 seconds

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Casual Connect: Indie RPG Dev Sells 70,000 Copies of New Game...

Published: Aug. 5, 2012, 5 p.m.
Duration: 5 minutes 59 seconds

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Casual Connect: Interview with Mobile Studio of Hit Game, Bag It!

Published: July 26, 2012, 5 p.m.
Duration: 18 minutes 19 seconds

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Developing Lume...IGF 2012 Finalist

Published: July 9, 2012, 5 p.m.
Duration: 25 minutes 8 seconds

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Hobbyiest Talks About His IGF-Nominated Game, Girp

Published: June 28, 2012, 5 p.m.
Duration: 18 minutes

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Dr. Transplant -- Social Games for Social Good

Published: June 19, 2012, 5 p.m.
Duration: 10 minutes 35 seconds

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Iterating on Failure To Get To An IGF-Nominated Success...

Published: May 29, 2012, 5 p.m.
Duration: 31 minutes 38 seconds

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Mom Goes Indie and Develops Mobile Games To Make Family Life Better...

Published: May 21, 2012, 5 p.m.
Duration: 20 minutes 53 seconds

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To The Moon -- IGF 2012 Finalist...

Published: May 15, 2012, 5 p.m.
Duration: 22 minutes 36 seconds

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Designing the IGF-nominated Atom Zombie Smasher

Published: May 5, 2012, 5 p.m.
Duration: 27 minutes 40 seconds

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Storyteller -- IGF 2012 Nuovo Award Winner

Published: April 30, 2012, 5 p.m.
Duration: 33 minutes 50 seconds

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Releasing An Innovative iPhone Game -- Art Ball

Published: April 23, 2012, 5 p.m.
Duration: 26 minutes 8 seconds

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IGF 2012 Finalist...Audio Gameplay with Pugs Luv Beats

Published: April 16, 2012, 5 p.m.
Duration: 44 minutes 46 seconds

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Fingle...IGF 2012 Finalist For Innovative Game Design

Published: April 9, 2012, 5 p.m.
Duration: 36 minutes 3 seconds

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Running A Free-to-Play Mobile MMO Studio In China

Published: April 2, 2012, 5 p.m.
Duration: 13 minutes 35 seconds

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Making Cannon Cat -- An iPhone Physics Puzzler

Published: March 25, 2012, 5 p.m.
Duration: 1 hour 9 minutes 58 seconds

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Kickstarter to Document Video Game History

Published: March 20, 2012, 5 p.m.
Duration: 23 minutes 17 seconds

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Using Papaya To Promote Your Mobile Game

Published: March 9, 2012, 5 p.m.
Duration: 15 minutes 25 seconds

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Founders of Glitch Games Talk About Developing Interactive Books.

Published: Feb. 28, 2012, 5 p.m.
Duration: 21 minutes 46 seconds

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Ryan, from Baygull Studios, talks about making a music-based game.

Published: Feb. 15, 2012, 5 p.m.
Duration: 4 minutes 54 seconds

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David talks about the mobile release of Vanessa Saint-Pierre Delacroix and Her Nightmare

Published: Jan. 4, 2012, 5 p.m.
Duration: 10 minutes 57 seconds

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Making and Marketing a Mobile Word Game

Published: Dec. 22, 2011, 5 p.m.
Duration: 1 hour 1 minute 19 seconds

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Using Gamespy to Develop Successful AAA and Indie Games...

Published: Dec. 9, 2011, 5 p.m.
Duration: 18 minutes 10 seconds

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Indie Talks About Developing Casual iPhone Games...

Published: Dec. 2, 2011, 5 p.m.
Duration: 53 minutes 23 seconds

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Using Kongregate to Monetize Your Mid-Core/Hard-Core Social Games...

Published: Nov. 30, 2011, 5 p.m.
Duration: 14 minutes 59 seconds

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Founder of Liquid Entertainment Talks About Mobile Games and Upcoming Releases, Part 3

Published: Nov. 22, 2011, 5 p.m.
Duration: 29 minutes 19 seconds

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Founder of Liquid Entertainment Talks About Social and Mobile Games, Part 2

Published: Nov. 18, 2011, 5 p.m.
Duration: 18 minutes 50 seconds

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Founder of Liquid Entertainment Talks About Succeeding in the Games Industry, Part 1

Published: Nov. 15, 2011, 5 p.m.
Duration: 20 minutes 21 seconds

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Marketing via Corona Indie Bundle

Published: Oct. 14, 2011, 5 p.m.
Duration: 10 minutes 9 seconds

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Making Educational Games for Mobile Devices

Published: Oct. 6, 2011, 5 p.m.
Duration: 46 minutes 13 seconds

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Developing Successful Freemium Mobile Games Like Trade Nations

Published: Sept. 30, 2011, 5 p.m.
Duration: 19 minutes 10 seconds

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Designing Games for Women

Published: Sept. 27, 2011, 5 p.m.
Duration: 25 minutes 27 seconds

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Using GameSalad to Develop Indie Mobile Games

Published: Sept. 24, 2011, 5 p.m.
Duration: 9 minutes 31 seconds

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Using The Marmalade SDK to Develop Cross-Platform Tools

Published: Sept. 21, 2011, 5 p.m.
Duration: 8 minutes 11 seconds

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Starting An Indie Mobile Game Studio

Published: Sept. 18, 2011, 5 p.m.
Duration: 13 minutes

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Starting an Android Game Studio in High School

Published: Sept. 16, 2011, 5 p.m.
Duration: 39 minutes 26 seconds

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Chief Creative Officer from Glu Mobile Talks About Mobile Game Development

Published: Sept. 15, 2011, 5 p.m.
Duration: 19 minutes 38 seconds

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Using GameTanium Mobile To Promote Your Android Game

Published: Sept. 12, 2011, 5 p.m.
Duration: 11 minutes 42 seconds

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Middle School Students Start Their Own Mobile Studio

Published: Sept. 10, 2011, 5 p.m.
Duration: 25 minutes 40 seconds

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SpaceChem, Developing an Indie Puzzle Game

Published: Sept. 1, 2011, 5 p.m.
Duration: 41 minutes 5 seconds

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Developing an Indie IPhone Game -- Greedy Bankers

Published: Aug. 19, 2011, 5 p.m.
Duration: 32 minutes 18 seconds

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Running an Indie Adventure Game Studio

Published: July 28, 2011, 2 a.m.
Duration: 19 minutes 43 seconds

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Designing a Virtual Girlfriend Game for iPhone

Published: July 25, 2011, 2 a.m.
Duration: 8 minutes 10 seconds

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Developing the Hit iPhone Game, Zombie Wonderland

Published: July 22, 2011, 2 a.m.
Duration: 14 minutes 43 seconds

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The Story of a Train Simulator Game That Has Been Going For Over 10 Years

Published: July 19, 2011, 2 a.m.
Duration: 10 minutes 34 seconds

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Running an Indie iPad Game Studio

Published: July 16, 2011, 2 a.m.
Duration: 13 minutes 32 seconds

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Starting a Mobile Game Studio in Mexico

Published: July 13, 2011, 2 a.m.
Duration: 8 minutes 11 seconds

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Designing a Social Game That Does Social Good

Published: July 10, 2011, 2 a.m.
Duration: 12 minutes 20 seconds

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Why Game Developers Should Move to Singapore

Published: July 7, 2011, 2 a.m.
Duration: 5 minutes 20 seconds

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Running a Mobile Game Studio in Argentina

Published: July 4, 2011, 2 a.m.
Duration: 15 minutes 2 seconds

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IGF Best Mobile Game 2011, Helsing's Fire

Published: July 1, 2011, 2 a.m.
Duration: 8 minutes 21 seconds

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Using OpenFeint to Enhance Your Mobile Game

Published: June 28, 2011, 2 a.m.
Duration: 8 minutes 32 seconds

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Top 10 iPhone Game -- One Single Life on iPhone -- The First Game with Perma-death

Published: June 25, 2011, 2 a.m.
Duration: 12 minutes 28 seconds

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Developing Indie Games for Smart TVs

Published: June 22, 2011, 2 a.m.
Duration: 16 minutes 39 seconds

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Designing Augmented Reality Games for Mobile Devices

Published: June 19, 2011, 2 a.m.
Duration: 22 minutes 27 seconds

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Using Non-Incentivized Offers For Your Mobile Games

Published: June 16, 2011, 2 a.m.
Duration: 10 minutes 19 seconds

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Making an Indie iPhone Physics Game

Published: June 15, 2011, 5 p.m.
Duration: 12 minutes 3 seconds

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Developing Indie Games for the DS and Other Mobile Devices

Published: June 13, 2011, 2 a.m.
Duration: 24 minutes 57 seconds

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Designing A Puzzle Platform Mobile Game

Published: June 10, 2011, 2 a.m.
Duration: 14 minutes 57 seconds

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Using JumpTap to Monetize Your Mobile Apps

Published: June 7, 2011, 2 a.m.
Duration: 7 minutes 56 seconds

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The Benefits of the IndieCade conference

Published: June 4, 2011, 2 a.m.
Duration: 3 minutes 11 seconds

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Gamespy Tools for Small Game Developers

Published: June 1, 2011, 2 a.m.
Duration: 10 minutes 49 seconds

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Hungry Shark, How A Studio Made A Successful iPhone App

Published: May 29, 2011, 2 a.m.
Duration: 18 minutes 40 seconds

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How To Market an Indie Game on iPhone

Published: May 26, 2011, 2 a.m.
Duration: 22 minutes 38 seconds

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Porting a Popular Japanese Mobile App to Facebook

Published: May 23, 2011, 2 a.m.
Duration: 5 minutes 34 seconds

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Designing Games With Audio Gameplay

Published: May 20, 2011, 2 a.m.
Duration: 12 minutes 3 seconds

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The Benefits of the Chipmunk Engine For Your Mobile Game

Published: May 17, 2011, 2 a.m.
Duration: 4 minutes 39 seconds

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How To Run An Indie Virtual Game Studio

Published: May 14, 2011, 2 a.m.
Duration: 17 minutes 2 seconds

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A High Schooler's Successful Mobile App Studio

Published: May 12, 2011, 2 a.m.
Duration: 25 minutes 48 seconds

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Developing Retro Games for the iPhone

Published: May 11, 2011, 2 a.m.
Duration: 15 minutes 5 seconds

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Developing a Strategy Puzzle Game for iPhone

Published: May 8, 2011, 2 a.m.
Duration: 2 minutes 42 seconds

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Using Games To Promote Your Story World

Published: May 5, 2011, 2 a.m.
Duration: 8 minutes 3 seconds

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Developing an Indie iPhone Game About Spiders

Published: May 2, 2011, 2 a.m.
Duration: 10 minutes 56 seconds

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The Passion Behind the Hit iPhone Game, One Single Life

Published: April 28, 2011, 5 p.m.
Duration: 12 minutes 27 seconds

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Co-Founder of Ansca Mobile Talks About Rapid Mobile Development

Published: April 21, 2011, 5 p.m.
Duration: 42 minutes 35 seconds

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Float -- The Story Behind 1 Million Installs on the iPhone

Published: April 18, 2011, 5 p.m.
Duration: 45 minutes 16 seconds

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Developing an Indie Zombie Shooter, Part 1

Published: April 5, 2011, 5 p.m.
Duration: 49 minutes 22 seconds

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Developing an Indie Zombie Shooter, Part 2

Published: April 5, 2011, 5 p.m.
Duration: 25 minutes 23 seconds

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The Challenges of an Indie Shoot 'Em Up Studio, Part II

Published: March 31, 2011, 5 p.m.
Duration: 32 minutes 47 seconds

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Forming A Random Online Dev Team To Make an iPhone Game

Published: March 25, 2011, 5 p.m.
Duration: 38 minutes 7 seconds

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The Developer of Attack of the Paper Zombies Talks About His Process For Innovative Game Design

Published: March 22, 2011, 5 p.m.
Duration: 1 hour 9 minutes 44 seconds

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The Story of a Hobbyist Mobile Game Developer

Published: March 19, 2011, 5 p.m.
Duration: 1 hour 28 minutes 18 seconds

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Multiplayer Game Design for Mobile Games

Published: March 16, 2011, 5 p.m.
Duration: 36 minutes 46 seconds

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How a Hobbyist iPhone Developer Became A Full-Time Indie, Part 2

Published: March 13, 2011, 5 p.m.
Duration: 28 minutes 51 seconds

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Using Games To Learn A Foreign Language, Part II

Published: March 7, 2011, 5 p.m.
Duration: 38 minutes 8 seconds

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Using Games To Learn A Foreign Language, Part I

Published: March 4, 2011, 5 p.m.
Duration: 30 minutes 32 seconds

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Design Suggestions for Online MMOs, Part 2

Published: March 1, 2011, 5 p.m.
Duration: 24 minutes 29 seconds

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Design Suggestions for Online MMOs, Part I

Published: Feb. 26, 2011, 5 p.m.
Duration: 26 minutes 29 seconds

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Developing a Text-Based MMO for Facebook

Published: Feb. 23, 2011, 5 p.m.
Duration: 27 minutes 23 seconds

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How a Non-Developer Used Corona to Make an iPhone Game

Published: Feb. 20, 2011, 5 p.m.
Duration: 32 minutes 19 seconds

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The Design Behind a Freeware Strategy Game

Published: Feb. 17, 2011, 5 p.m.
Duration: 27 minutes 17 seconds

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Airy Canary, Developing an iPhone Game, Part 2

Published: Feb. 14, 2011, 5 p.m.
Duration: 29 minutes 3 seconds

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Airy Canary, Developing an Indie iPhone Game, Part I

Published: Feb. 10, 2011, 5 p.m.
Duration: 13 minutes 27 seconds

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Why You Should Develop Games For Brazil

Published: Feb. 6, 2011, 5 p.m.
Duration: 7 minutes 25 seconds

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The Fun and Challenges of Building a Successful Tank MMO

Published: Jan. 31, 2011, 5 p.m.
Duration: 16 minutes 18 seconds

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Thump Football, Developing A Game On Top Of A Real Football Game

Published: Jan. 28, 2011, 5 p.m.
Duration: 12 minutes 6 seconds

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How To Build a Game While Having Day Jobs

Published: Jan. 25, 2011, 5 p.m.
Duration: 11 minutes 48 seconds

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MusiGames, The Challenges of Starting a Game Studio in South America

Published: Jan. 22, 2011, 5 p.m.
Duration: 36 minutes 13 seconds

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Using Joyent to Scale Your Online or Mobile Games

Published: Jan. 19, 2011, 5 p.m.
Duration: 15 minutes 43 seconds

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8th Grader That Created the #1 iPhone App, Bubble Ball

Published: Jan. 16, 2011, 5 p.m.
Duration: 36 minutes 41 seconds

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The Future of Social Games and Developing on the Hi-5 Social Network

Published: Jan. 13, 2011, 5 p.m.
Duration: 31 minutes 34 seconds

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SmashMouth Games -- Running an Indie Studio for Over 4 Years

Published: Jan. 11, 2011, 5 p.m.
Duration: 1 hour 35 minutes 1 second

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A Philosophical FPS -- Hazard, The Journey Of Life

Published: Jan. 10, 2011, 5 p.m.
Duration: 18 minutes 35 seconds

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Gaia Online VP Talks About The Mix of Marketing and Gaming

Published: Jan. 7, 2011, 5 p.m.
Duration: 26 minutes 48 seconds

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Dust Force, The Sacrifices Needed to Win the $100,000 Indie Prize

Published: Jan. 4, 2011, 5 p.m.
Duration: 11 minutes 31 seconds

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Using UBM To Advertise Your Game Online

Published: Jan. 1, 2011, 5 p.m.
Duration: 5 minutes 31 seconds

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Podcast Of The Year: Turning A Failed Flash Game Into $40,000

Published: Dec. 31, 2010, 5 p.m.
Duration: 29 minutes 27 seconds

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The Story of An Inventor Trying To Start A Business

Published: Dec. 29, 2010, 5 p.m.
Duration: 12 minutes 59 seconds

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Developing an iPhone Game On Nights and Weekends, Part 2

Published: Dec. 26, 2010, 5 p.m.
Duration: 27 minutes 21 seconds

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Developing The Point and Click Adventure Game, Dream Machine

Published: Dec. 20, 2010, 5 p.m.
Duration: 13 minutes 54 seconds

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Catapult for Hire = Physics Game + Comedy

Published: Dec. 17, 2010, 5 p.m.
Duration: 10 minutes 1 second

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Why You Should Develop Games for A Mobile Social Network

Published: Dec. 14, 2010, 5 p.m.
Duration: 33 minutes 17 seconds

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The Joy of Running an Online MMO For Over 15 Years

Published: Dec. 11, 2010, 5 p.m.
Duration: 21 minutes 43 seconds

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Why You Should Consider A Publisher For Your Facebook Game

Published: Dec. 8, 2010, 5 p.m.
Duration: 9 minutes 28 seconds

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Using The New Concept of Narrative Mechanics To Enhance Your Games

Published: Dec. 5, 2010, 5 p.m.
Duration: 24 minutes 38 seconds

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The Benefits of IndiePub for Small Game Developers

Published: Dec. 2, 2010, 5 p.m.
Duration: 6 minutes

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The Development of the Coma Game

Published: Nov. 29, 2010, 5 p.m.
Duration: 8 minutes 3 seconds

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The Challenges of Running a Game Studio in Mexico

Published: Nov. 26, 2010, 5 p.m.
Duration: 14 minutes 19 seconds

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Spoon.net Discusses Their Indie Garage Program

Published: Nov. 23, 2010, 5 p.m.
Duration: 2 minutes 24 seconds

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Founder of Spiderweb Software Discusses Developing Role Playing Games

Published: Nov. 20, 2010, 5 p.m.
Duration: 11 minutes 6 seconds

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Spicing Up Your Games With Awesome Audio Effects

Published: Nov. 17, 2010, 5 p.m.
Duration: 14 minutes 19 seconds

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Using Social Gold To Raise Revenue In Your Online and Mobile Games

Published: Nov. 14, 2010, 5 p.m.
Duration: 8 minutes 31 seconds

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A Casual Game Designer Talks About The Development Behind Sallys Salon

Published: Nov. 11, 2010, 5 p.m.
Duration: 9 minutes 24 seconds

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Rixty Founder Discusses New Ways To Monetize Players Without Credit Cards

Published: Nov. 8, 2010, 5 p.m.
Duration: 4 minutes 48 seconds

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Finding Sponsors For Your Flash Game

Published: Nov. 5, 2010, 5 p.m.
Duration: 5 minutes 30 seconds

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Playdom Producer Talks About Future Opportunities In Social Games

Published: Nov. 2, 2010, 5 p.m.
Duration: 8 minutes 30 seconds

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The Fun and Challenges of Starting a Mobile Game Studio

Published: Oct. 30, 2010, 5 p.m.
Duration: 19 minutes 20 seconds

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Oceanopolis: Using Games To Promote Recycling

Published: Oct. 27, 2010, 5 p.m.
Duration: 10 minutes 35 seconds

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Using Mixamo To Speed Up Art Development and Lower Art Costs in Games

Published: Oct. 24, 2010, 5 p.m.
Duration: 4 minutes 34 seconds

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Founder of a Game Startup Discusses New Opportunities in Social Games

Published: Oct. 21, 2010, 5 p.m.
Duration: 8 minutes 32 seconds

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Author of Lost Garden Blog Discusses Future Opportunities in Game Design

Published: Oct. 18, 2010, 5 p.m.
Duration: 12 minutes 8 seconds

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Using Instant Action to Develop Games

Published: Oct. 15, 2010, 5 p.m.
Duration: 4 minutes 53 seconds

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Indie Flash Developer Discusses Making Online Games

Published: Oct. 14, 2010, 5 p.m.
Duration: 11 minutes 25 seconds

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IndiePub Best Game Design Winner

Published: Oct. 12, 2010, 5 p.m.
Duration: 10 minutes 3 seconds

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The Design and Opportunities of Skill Based Games

Published: Oct. 9, 2010, 5 p.m.
Duration: 9 minutes 30 seconds

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Using Google Chrome To Distribute and Promote Your Games

Published: Oct. 6, 2010, 5 p.m.
Duration: 4 minutes 53 seconds

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Founder of Game Salad Discusses Making iPhone Game Development Mainstream

Published: Oct. 3, 2010, 5 p.m.
Duration: 4 minutes 36 seconds

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Founders of the Game Audio Alliance Discusses The Benefits of Audio For Games

Published: Sept. 30, 2010, 5 p.m.
Duration: 10 minutes 20 seconds

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CEO of Flying Wisdom Studios Talks About Emerging Mobile Game Design Opportunities

Published: Sept. 27, 2010, 5 p.m.
Duration: 11 minutes 59 seconds

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Using Exent to Promote Your Games

Published: Sept. 24, 2010, 5 p.m.
Duration: 8 minutes 24 seconds

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Using Corona To Quickly and Cheaply Develop iPhone, iPad, and Android Games

Published: Sept. 21, 2010, 5 p.m.
Duration: 12 minutes

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Com2US: Developing Mobile Games In Korea

Published: Sept. 18, 2010, 5 p.m.
Duration: 9 minutes 56 seconds

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The Benefits of Audio and Music in Games

Published: Sept. 15, 2010, 5 p.m.
Duration: 14 minutes 34 seconds

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Using Amazon Web Services To Build Your Online and Mobile Games

Published: Sept. 12, 2010, 5 p.m.
Duration: 9 minutes 49 seconds

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Development of a new game genre, SOLAR games

Published: Sept. 9, 2010, 5 p.m.
Duration: 17 minutes 33 seconds

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Indie Flash Developer Discusses The Changes He Made To Develop A Hit Game

Published: Sept. 6, 2010, 5 p.m.
Duration: 29 minutes 27 seconds

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Alfy: Using Video To Monetize Your Games

Published: Sept. 3, 2010, 5 p.m.
Duration: 6 minutes

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Upcoming Releases from Unity 3D + Contest to Win Unity iPhone/Android License

Published: Aug. 31, 2010, 5 p.m.
Duration: 9 minutes 16 seconds

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Development of the game, Vox Populi Vox Dei

Published: Aug. 17, 2010, 5 p.m.
Duration: 12 minutes 29 seconds

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Development of Train Conductor game

Published: Aug. 14, 2010, 5 p.m.
Duration: 12 minutes 21 seconds

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Development of the game, Vessel

Published: Aug. 11, 2010, 5 p.m.
Duration: 5 minutes 53 seconds

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Development of the game, Boryokudan Rue

Published: Aug. 8, 2010, 5 p.m.
Duration: 5 minutes 41 seconds

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Development of iPhone games

Published: Aug. 5, 2010, 5 p.m.
Duration: 8 minutes

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Development of the mobile game, Spider: The Secret of Bryce Manor

Published: Aug. 2, 2010, 5 p.m.
Duration: 11 minutes 37 seconds

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Development of the game, Spectre

Published: July 30, 2010, 5 p.m.
Duration: 14 minutes 53 seconds

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Development of the game, Shatter

Published: July 27, 2010, 5 p.m.
Duration: 5 minutes 10 seconds

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Development of the iPhone game, Stair Dismount

Published: July 24, 2010, 5 p.m.
Duration: 8 minutes 6 seconds

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Development of the game, Rocketbirds Revolution

Published: July 21, 2010, 5 p.m.
Duration: 7 minutes 14 seconds

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Development of Rock Candy, their first completed game

Published: July 18, 2010, 5 p.m.
Duration: 18 minutes 27 seconds

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Using RightScale To Scale Your Online Game

Published: July 15, 2010, 5 p.m.
Duration: 4 minutes 58 seconds

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Development of the student game, Puzzle Bloom

Published: July 12, 2010, 5 p.m.
Duration: 5 minutes 35 seconds

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Development of the student game, Puddle

Published: July 9, 2010, 5 p.m.
Duration: 5 minutes 2 seconds

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Development of the game, Pocket God

Published: July 6, 2010, 5 p.m.
Duration: 17 minutes 8 seconds

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Development of the game, Paper Cakes

Published: July 3, 2010, 5 p.m.
Duration: 11 minutes 6 seconds

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Development of the game, Owl Boy

Published: June 30, 2010, 5 p.m.
Duration: 8 minutes 2 seconds

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Development of their games, including Neopets

Published: June 27, 2010, 5 p.m.
Duration: 18 minutes 26 seconds

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Development of this action game, Magicka

Published: June 24, 2010, 5 p.m.
Duration: 11 minutes 40 seconds

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Development of the game, Limbo

Published: June 21, 2010, 5 p.m.
Duration: 10 minutes 39 seconds

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Development of layered reality games

Published: June 18, 2010, 5 p.m.
Duration: 15 minutes 58 seconds

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Development of the game, Jolly Rover

Published: June 15, 2010, 5 p.m.
Duration: 10 minutes 12 seconds

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Development of Joe Danger game

Published: June 12, 2010, 5 p.m.
Duration: 5 minutes 54 seconds

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Development of Igneous, student game

Published: June 9, 2010, 5 p.m.
Duration: 6 minutes 40 seconds

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Development of partnership service to game developers

Published: June 6, 2010, 5 p.m.
Duration: 7 minutes 37 seconds

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Development of the game, Go Gimbal Go

Published: June 3, 2010, 5 p.m.
Duration: 10 minutes 9 seconds

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Development of Glow Artisan game

Published: May 31, 2010, 5 p.m.
Duration: 9 minutes 48 seconds

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Development of this student game, Get It Moves

Published: May 28, 2010, 5 p.m.
Duration: 14 minutes 18 seconds

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Development of the analytic platform for Flash games

Published: May 25, 2010, 5 p.m.
Duration: 3 minutes 57 seconds

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Development of Steam Pilot based on spy game

Published: May 22, 2010, 5 p.m.
Duration: 10 minutes 59 seconds

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Development of Fractured Soul, their first original DS game

Published: May 19, 2010, 5 p.m.
Duration: 9 minutes 26 seconds

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Development of the art game, El Beso

Published: May 16, 2010, 5 p.m.
Duration: 7 minutes 5 seconds

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Development of their web services for developers

Published: May 13, 2010, 5 p.m.
Duration: 2 minutes 41 seconds

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Development of their game, Devil's Tuning Fork

Published: May 10, 2010, 5 p.m.
Duration: 16 minutes 59 seconds

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Development of Closure, their puzzle game

Published: May 7, 2010, 5 p.m.
Duration: 2 minutes 59 seconds

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Development of the CD Networks content delivery network

Published: May 4, 2010, 5 p.m.
Duration: 6 minutes 17 seconds

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Development of their portfolio of 50 plus games

Published: May 1, 2010, 5 p.m.
Duration: 14 minutes 58 seconds

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Development of the game, Aaaaa, A Reckless Disregard for Gravity

Published: April 28, 2010, 5 p.m.
Duration: 9 minutes 36 seconds

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Development of their most recent game, 4Fourths

Published: April 25, 2010, 5 p.m.
Duration: 8 minutes 57 seconds

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Development of an online games portal

Published: April 22, 2010, 5 p.m.
Duration: 3 minutes 3 seconds

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Development of a service for cloud developers, part 2

Published: April 19, 2010, 5 p.m.
Duration: 12 minutes 20 seconds

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The Developers Behind the Indie MMO, Empire

Published: Feb. 10, 2010, 5 p.m.
Duration: 1 hour 8 minutes 59 seconds

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Using Business Gaming to Train Workers

Published: Feb. 7, 2010, 5 p.m.
Duration: 5 minutes 25 seconds

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Supersonic Ads, A Way to Monetize Your European Players

Published: Feb. 4, 2010, 5 p.m.
Duration: 3 minutes 40 seconds

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Developing the hit Game, Friends For Sale for Facebook

Published: Feb. 1, 2010, 5 p.m.
Duration: 7 minutes 28 seconds

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Legal Things To Consider When Running Your Own MMO

Published: Jan. 29, 2010, 5 p.m.
Duration: 8 minutes 1 second

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Metaverse Mod Squad Talks About How They Can Help You Run an MMO

Published: Jan. 26, 2010, 5 p.m.
Duration: 3 minutes 56 seconds

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Using Gambit To Monetize Your MMO

Published: Jan. 23, 2010, 5 p.m.
Duration: 8 minutes 39 seconds

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Using Games For Business Training

Published: Jan. 20, 2010, 5 p.m.
Duration: 11 minutes 1 second

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Developing an Indie Football MMO

Published: Jan. 17, 2010, 5 p.m.
Duration: 6 minutes 50 seconds

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Using Games in Military Training Simulations

Published: Jan. 14, 2010, 5 p.m.
Duration: 11 minutes 56 seconds

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Using Electroserver To Make an Online MMO

Published: Jan. 11, 2010, 5 p.m.
Duration: 15 minutes 17 seconds

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The development of Cyborg Mice Arena

Published: Jan. 8, 2010, 5 p.m.
Duration: 10 minutes 40 seconds

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Using Boku To Collect Mobile Payments For Your Game

Published: Jan. 5, 2010, 5 p.m.
Duration: 5 minutes

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The Development of an Online Wizard-Themed MMO Game + Win a Free MMO Account

Published: Jan. 2, 2010, 5 p.m.
Duration: 32 minutes 20 seconds

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Designing Mobile Games for the iPhone and Blackberry

Published: Dec. 30, 2009, 5 p.m.
Duration: 5 minutes 59 seconds

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Using the Versant Database To Scale Your MMO

Published: Dec. 27, 2009, 5 p.m.
Duration: 3 minutes 8 seconds

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Using Surfpin For Mobile Payments

Published: Dec. 24, 2009, 5 p.m.
Duration: 3 minutes 38 seconds

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Developing Indie iPhone Games

Published: Dec. 21, 2009, 5 p.m.
Duration: 5 minutes 55 seconds

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The Benefits Of The +7 balance engine

Published: Dec. 18, 2009, 5 p.m.
Duration: 6 minutes 19 seconds

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The Tales of an Indie iPhone Game Studio

Published: Dec. 15, 2009, 5 p.m.
Duration: 7 minutes 44 seconds

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Designing and Running an Online Board Game

Published: Dec. 12, 2009, 5 p.m.
Duration: 8 minutes 20 seconds

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Developing an Indie Casual Puzzle Game

Published: Dec. 9, 2009, 5 p.m.
Duration: 10 minutes 56 seconds

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Using MPlayit to Market Your iPhone Game

Published: Dec. 6, 2009, 5 p.m.
Duration: 4 minutes 17 seconds

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Win Free Character Animations + A New and Easy Service For Character Animations

Published: Dec. 3, 2009, 5 p.m.
Duration: 8 minutes 42 seconds

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Developing an Indie Graphics Engine

Published: Nov. 30, 2009, 5 p.m.
Duration: 6 minutes 2 seconds

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Developing the Hang Time game for the iPhone

Published: Nov. 27, 2009, 5 p.m.
Duration: 8 minutes 9 seconds

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Win Free Testing For Your Game + Using Game Testing To Improve Your Games

Published: Nov. 24, 2009, 5 p.m.
Duration: 4 minutes 50 seconds

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Developing EVE Online + Win Some Free EVE Game Goodies

Published: Nov. 21, 2009, 5 p.m.
Duration: 27 minutes 4 seconds

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Developing an Indie MMO

Published: Nov. 18, 2009, 5 p.m.
Duration: 11 minutes 24 seconds

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Developing a text-based RPG on Facebook

Published: Nov. 15, 2009, 5 p.m.
Duration: 8 minutes 10 seconds

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A Game Review Site For Indie Games

Published: Nov. 12, 2009, 5 p.m.
Duration: 4 minutes 57 seconds

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Developing The Game Bumble Tales

Published: Nov. 9, 2009, 5 p.m.
Duration: 17 minutes 27 seconds

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Developing Successful Social Games on Facebook

Published: Nov. 6, 2009, 5 p.m.
Duration: 14 minutes

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Win an iPhone FMOD License + Using Sound Design To Enhance Your Game

Published: Nov. 4, 2009, 5 p.m.
Duration: 10 minutes 57 seconds

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The Benefits of Unity for Game Development

Published: Oct. 26, 2009, 5 p.m.
Duration: 11 minutes 25 seconds

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Using Threatmetrix to Prevent Game Abuse

Published: Oct. 23, 2009, 5 p.m.
Duration: 6 minutes 24 seconds

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Indie Game Dev Quote of the Year...

Published: Oct. 22, 2009, 5 p.m.
Duration: 1 minute 15 seconds

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Using the Free PlayFirst SDK to Make Casual Games

Published: Oct. 20, 2009, 5 p.m.
Duration: 8 minutes 30 seconds

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Peanut Labs Discusses Using Surveys To Monetize Your Games

Published: Oct. 17, 2009, 5 p.m.
Duration: 9 minutes 29 seconds

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Matthew talks About Developing the Casual Game Little Things

Published: Oct. 14, 2009, 5 p.m.
Duration: 9 minutes 48 seconds

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Using Iovation to Prevent Game Abuse

Published: Oct. 11, 2009, 5 p.m.
Duration: 6 minutes 15 seconds

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Working with I-Play to Develop Mobile Games

Published: Oct. 8, 2009, 5 p.m.
Duration: 3 minutes 39 seconds

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Hal Talks About Writing For Games

Published: Oct. 5, 2009, 5 p.m.
Duration: 9 minutes 48 seconds

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New Game Development Tools from Garage Games

Published: Oct. 2, 2009, 5 p.m.
Duration: 4 minutes 9 seconds

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Alex Talks About Developing Indie Games for the Wii

Published: Sept. 29, 2009, 5 p.m.
Duration: 9 minutes 44 seconds

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Keith Discusses Their Upcoming Games Including a New Augmented Reality Game

Published: Sept. 26, 2009, 5 p.m.
Duration: 9 minutes 23 seconds

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Amanda Talks About The Power of Community in Developing A Successful Games Company

Published: Sept. 23, 2009, 5 p.m.
Duration: 15 minutes 22 seconds

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Haley Talks About Developing Swag and Props for Alternate Reality Games

Published: Sept. 20, 2009, 5 p.m.
Duration: 7 minutes 22 seconds

Listed in: Technology

Companies Using Alternate Reality Games to Recruit College Students

Published: Sept. 17, 2009, 5 p.m.
Duration: 9 minutes 55 seconds

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Talking to Def About Why He Plays Alternate Reality Games

Published: Sept. 14, 2009, 5 p.m.
Duration: 6 minutes 13 seconds

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Developing A Strong Character in an Alternate Reality Game

Published: Sept. 11, 2009, 5 p.m.
Duration: 7 minutes 53 seconds

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Lauren Talks About Designing Alternate Reality Games

Published: Sept. 8, 2009, 5 p.m.
Duration: 20 minutes 34 seconds

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Developing the Nonchalance Alternate Reality Game and Fictional Cult Called the JeJune Institute

Published: Sept. 5, 2009, 5 p.m.
Duration: 8 minutes 23 seconds

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The Development of the Must Love Robots Alternate Reality Game

Published: Sept. 2, 2009, 5 p.m.
Duration: 9 minutes 41 seconds

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The Development of the Maddison Atkins Alternate Reality Game

Published: Aug. 30, 2009, 5 p.m.
Duration: 7 minutes 9 seconds

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The Development of the I'm Sorry Alternate Reality Game

Published: Aug. 27, 2009, 5 p.m.
Duration: 7 minutes 10 seconds

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Designing the I-Phone Augmented Reality Game, Hidden Park

Published: Aug. 24, 2009, 5 p.m.
Duration: 12 minutes 31 seconds

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Brooke Talks About Designing Alternate Reality Games

Published: Aug. 21, 2009, 5 p.m.
Duration: 6 minutes 1 second

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The Benefits of Unity + Free IPhone SDK Contest

Published: Aug. 19, 2009, 5 p.m.
Duration: 11 minutes 25 seconds

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Using TrialPay to Monetize Your Games

Published: Aug. 18, 2009, 5 p.m.
Duration: 10 minutes 29 seconds

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Podcast Interview: The Design Behind The First Person Game...Zeno Clash, IGF Finalist

Published: Aug. 11, 2009, 5 p.m.
Duration: 12 minutes 29 seconds

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Podcast Interview: The Design Behind A Ninja Rabbit Fighting Game, Part II

Published: Aug. 9, 2009, 5 p.m.
Duration: 2 minutes 29 seconds

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Podcast Interview: The Design Behind The Maw, Xbox Live Game and IGF Finalist

Published: Aug. 5, 2009, 5 p.m.
Duration: 4 minutes 33 seconds

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Podcast Interview: The Design Behind Snapshot, IGF Finalist

Published: Aug. 3, 2009, 5 p.m.
Duration: 6 minutes 9 seconds

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Podcast Interview: The Design Behind Ruben and Lullaby...

Published: Aug. 1, 2009, 5 p.m.
Duration: 3 minutes 8 seconds

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Podcast Interview: The Design Behind Retrograde, 2009 IGF Finalist

Published: July 30, 2009, 5 p.m.
Duration: 9 minutes 32 seconds

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Podcast Interview: The Design Behind The IPhone Game...Radio Flare

Published: July 28, 2009, 5 p.m.
Duration: 10 minutes 21 seconds

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Podcast Interview: Mr. Phosphorous Talks About IGF Audio Winner, BrainPipe...And Designing Board Games

Published: July 26, 2009, 5 p.m.
Duration: 5 minutes 4 seconds

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Podcast Interview: The Design Behind the Virtual World...Papermint

Published: July 24, 2009, 5 p.m.
Duration: 9 minutes 22 seconds

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Podcast Interview: The Design Behind the Ambient Physics Game...Osmos

Published: July 22, 2009, 5 p.m.
Duration: 18 minutes 9 seconds

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Podcast Interview: Using My Offerpal to Make More Money For Your Indie Games

Published: July 20, 2009, 5 p.m.
Duration: 10 minutes 44 seconds

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Podcast Interview: The Design Behind the Time Management/Sim Game...Now Boarding

Published: July 18, 2009, 5 p.m.
Duration: 12 minutes 52 seconds

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Podcast Interview: The Design Behind Musaic Box, 2009 IGF Finalist

Published: July 16, 2009, 5 p.m.
Duration: 9 minutes 47 seconds

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Developing Pocket Tanks for the I-Phone...

Published: July 15, 2009, 5 p.m.
Duration: 31 minutes 20 seconds

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Podcast Interview: The Benefits of Zong To Make More Money For Your Games...

Published: July 14, 2009, 5 p.m.
Duration: 9 minutes 37 seconds

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Podcast Interview: Using HeyZap to Make Money From Your Flash Games...

Published: July 13, 2009, 5 p.m.
Duration: 10 minutes 30 seconds

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Podcast Interview: The benefits of Super Rewards to Make Money For Your Games...

Published: July 12, 2009, 5 p.m.
Duration: 10 minutes 56 seconds

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Podcast Interview: The Benefits of ServerBeach for Your Online Games...

Published: July 10, 2009, 5 p.m.
Duration: 4 minutes 14 seconds

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Podcast Interview: Game Development At Villa Vanilla

Published: July 8, 2009, 5 p.m.
Duration: 4 minutes 51 seconds

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Podcast Interview: Using Kongregate To Make Money For Your Indie Game...

Published: July 6, 2009, 5 p.m.
Duration: 3 minutes 55 seconds

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Podcast Interview: The Benefits of iGoogle to Distribute Your Games...

Published: July 4, 2009, 5 p.m.
Duration: 8 minutes 21 seconds

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Podcast Interview: Unique Ways That The Game...Guerilla Gardening...Gets Promoted

Published: July 2, 2009, 5 p.m.
Duration: 5 minutes 27 seconds

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Podcast Interview: Using Game Tunnel to Promote Your Games...

Published: June 30, 2009, 5 p.m.
Duration: 2 minutes 41 seconds

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Podcast Interview: The Design Behind Feist, 2009 IGF Finalist

Published: June 28, 2009, 5 p.m.
Duration: 2 minutes 24 seconds

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Podcast Interview: The Design Behind Dyson, 2009 IGF Finalist

Published: June 24, 2009, 5 p.m.
Duration: 7 minutes 48 seconds

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Podcast Interview: The benefits of Direct2Drive for Indie Game Developers

Published: June 22, 2009, 5 p.m.
Duration: 7 minutes 3 seconds

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Podcast Interview: The Design Behind Cortex Command, 2009 IGF Winner for Technical Excellence

Published: June 20, 2009, 5 p.m.
Duration: 5 minutes 14 seconds

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Podcast Interview: The Design Behind the artistic games Closure and Aether

Published: June 18, 2009, 5 p.m.
Duration: 4 minutes 36 seconds

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Podcast Interview: The Design Behind Cletus Clay, 2009 IGF Finalist

Published: June 16, 2009, 5 p.m.
Duration: 6 minutes 35 seconds

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Podcast Interview: The Design Behind Carneyvale Showtime, 2009 IGF Finalist

Published: June 14, 2009, 5 p.m.
Duration: 5 minutes 39 seconds

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Podcast Interview: Developing the Twitter Game...Beat My Tweet

Published: June 12, 2009, 5 p.m.
Duration: 24 minutes

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Podcast Interview: The Development of the 2009 IGF Seamus McNally Grand Prize Winner, Blueberry Garden

Published: June 10, 2009, 5 p.m.
Duration: 4 minutes 15 seconds

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Podcast Interview: Suggestions from a Prolific Experimental Game Designer

Published: June 4, 2009, 5 p.m.
Duration: 29 minutes 9 seconds

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Podcast Interview: Developing the mobile game Football Tycoon

Published: June 2, 2009, 5 p.m.
Duration: 6 minutes 39 seconds

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Podcast Interview: Using Super Rewards to Make More Money From IPhone Games

Published: May 31, 2009, 5 p.m.
Duration: 2 minutes 43 seconds

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Podcast Interview: The Benefits of Unity for Online and IPhone Game Development

Published: May 29, 2009, 5 p.m.
Duration: 8 minutes 53 seconds

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Podcast Interview: The Development of Smiles for the IPhone

Published: May 27, 2009, 5 p.m.
Duration: 9 minutes 26 seconds

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Podcast Interview: The development of the IPhone game... Skybound

Published: May 25, 2009, 5 p.m.
Duration: 5 minutes 37 seconds

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Podcast Interview: The Design Behind a Paper, Rock, Scissors variation game for the IPhone...

Published: May 23, 2009, 5 p.m.
Duration: 7 minutes 13 seconds

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Podcast Interview: Podcast Interview: The Development of Vans Sk8 Pool Service, an IPhone Game

Published: May 19, 2009, 5 p.m.
Duration: 7 minutes 12 seconds

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Podcast Interview: The Design Behind the IGF Best Mobile Game, FieldRunners

Published: May 1, 2009, 5 p.m.
Duration: 11 minutes 3 seconds

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Podcast Interview: The Design Behind The Experimental Game, Shadow Physics

Published: April 26, 2009, 10 p.m.
Duration: 6 minutes 54 seconds

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Podcast Interview: The Benefits of Flashgamelicense.com to Make Money From Indie Flash Games

Published: April 24, 2009, 10 p.m.
Duration: 7 minutes 20 seconds

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Podcast Interview: Billy, Founder of Perfect Dork Studios

Published: March 21, 2009, 10 p.m.
Duration: 1 hour 31 minutes 33 seconds

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Podcast Interview: Patrick, Developer of YouTube Street Fighter

Published: Feb. 16, 2009, 10 p.m.
Duration: 23 minutes 44 seconds

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Podcast Interview: Aaron, Developer of Indie MMO...Domain of Heroes

Published: Jan. 24, 2009, 10 p.m.
Duration: 1 hour 7 minutes 14 seconds

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Podcast Interview: Tom, Developer of the Google Maps Real World Racer Game

Published: Dec. 10, 2008, 10 p.m.
Duration: 34 minutes 3 seconds

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Podcast Interview: Developer of Galaxy Scraper, IGF Student Finalist

Published: Nov. 10, 2008, 10 p.m.
Duration: 6 minutes 30 seconds

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Podcast Interview: Developer of Empyreal Nocturne, IGF Student Finalist

Published: Nov. 5, 2008, 10 p.m.
Duration: 5 minutes 2 seconds

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Podcast Interview: Snapshot Adventures: Secret of Bird Island, IGF Finalist

Published: Nov. 3, 2008, 10 p.m.
Duration: 3 minutes 27 seconds

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Podcast Interview: Developer of Goo, IGF Finalist

Published: Oct. 30, 2008, 10 p.m.
Duration: 8 minutes 25 seconds

Listed in: Technology

Podcast Interview: Producer of Polarity, IGF Student Finalist

Published: Oct. 25, 2008, 10 p.m.
Duration: 9 minutes 12 seconds

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Podcast Interview: Developer of Flashback, IGF Student Finalist

Published: Oct. 25, 2008, 9 p.m.
Duration: 9 minutes 50 seconds

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Podcast Interview: Developer of Cinnamon Beats, IGF Finalist

Published: Oct. 25, 2008, 7 p.m.
Duration: 9 minutes 10 seconds

Listed in: Technology

Podcast Interview: Kodo, IGF Mobile Finalist

Published: Oct. 23, 2008, 11 p.m.
Duration: 9 minutes 2 seconds

Listed in: Technology

Podcast Interview: Developers of Nom 3, IGF Mobile Finalist

Published: Oct. 23, 2008, 10 p.m.
Duration: 9 minutes 44 seconds

Listed in: Technology

Podcast Interview: 3D Lawn Darts...IGF Mobile Finalist

Published: Oct. 23, 2008, 9 p.m.
Duration: 9 minutes 47 seconds

Listed in: Technology

Podcast Interview: Indie Game Developers + Student Game Developer at SF GDC 2008

Published: Oct. 22, 2008, 9 p.m.
Duration: 14 minutes 2 seconds

Listed in: Technology

Podcast Interview: Sean, Developer of Battleships Forever

Published: Oct. 22, 2008, 8 p.m.
Duration: 6 minutes 57 seconds

Listed in: Technology

Podcast Interview: Michael from Akith Games Assurance

Published: Oct. 22, 2008, 7 p.m.
Duration: 9 minutes 46 seconds

Listed in: Technology

Podcast Interview: Andrew from IBeta Quality Assurance

Published: Sept. 24, 2008, 7 p.m.
Duration: 14 minutes 46 seconds

Listed in: Technology

Podcast Interview: Ryan talks about student game development...

Published: Sept. 24, 2008, 6 p.m.
Duration: 10 minutes 34 seconds

Listed in: Technology

Podcast Interview: Monjoni talks about student game development...

Published: Sept. 24, 2008, 5 p.m.
Duration: 13 minutes 42 seconds

Listed in: Technology

Podcast Interview: Gene from Maid Marian talks about his Indie MMO...

Published: Sept. 23, 2008, 7 p.m.
Duration: 10 minutes 36 seconds

Listed in: Technology

Podcast Interview: Norb from Frozen Codebase...

Published: Sept. 23, 2008, 6 p.m.
Duration: 3 minutes 14 seconds

Listed in: Technology

Podcast Interview: Faulconer Productions Music...

Published: Sept. 23, 2008, 5 p.m.
Duration: 5 minutes 21 seconds

Listed in: Technology

Podcast Interview: Rob from University of Advancing Technology

Published: Sept. 22, 2008, 7 p.m.
Duration: 4 minutes 55 seconds

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Podcast Interview: Renee from SMU Game Devleopment Guild Hall

Published: Sept. 22, 2008, 6 p.m.
Duration: 4 minutes 57 seconds

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Podcast Interview: Elisa from Digipen

Published: Sept. 22, 2008, 5 p.m.
Duration: 3 minutes 28 seconds

Listed in: Technology

Podcast Interview: Allen from Multiverse talks about Indie MMOs

Published: Sept. 21, 2008, 7 p.m.
Duration: 6 minutes 21 seconds

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Podcast Interview: Sam from Perforce Software talks about Source Control

Published: Sept. 21, 2008, 6 p.m.
Duration: 5 minutes 53 seconds

Listed in: Technology

Podcast Interview: Brett, Founder of Company that makes FMOD

Published: Sept. 21, 2008, 5 p.m.
Duration: 5 minutes 53 seconds

Listed in: Technology

Podcast Interview: Deborah, Product Manager from Garage Games

Published: Sept. 20, 2008, 5 p.m.
Duration: 6 minutes 21 seconds

Listed in: Technology

Podcast Interview: Archivist from the UT Video Game Archive

Published: Sept. 20, 2008, 4 p.m.
Duration: 4 minutes 54 seconds

Listed in: Technology

Podcast Interview: Designer of the Wii Game...Mushroom Men

Published: Sept. 20, 2008, 3 p.m.
Duration: 5 minutes 29 seconds

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Podcast Interview: Lead Programmer of the Wii Game...Mushroom Men

Published: Sept. 20, 2008, 2 p.m.
Duration: 11 minutes 5 seconds

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Podcast Interview: Developer from Pixel Mine Games

Published: Sept. 20, 2008, 1 p.m.
Duration: 3 minutes 33 seconds

Listed in: Technology

Podcast Interview: Developer from Pangea Software (I-Phone Games)

Published: Sept. 19, 2008, 10 p.m.
Duration: 13 minutes 44 seconds

Listed in: Technology

Podcast Interview: Toybox Heroes

Published: Sept. 19, 2008, 8 p.m.
Duration: 9 minutes 22 seconds

Listed in: Technology

Podcast Interview: Co-founder of Mockingbird Games

Published: Sept. 19, 2008, 7 p.m.
Duration: 27 minutes 18 seconds

Listed in: Technology

Podcast Interview: Senior Editor of RPG Land

Published: Sept. 19, 2008, 6 p.m.
Duration: 4 minutes 35 seconds

Listed in: Technology

Podcast Interview: Producer of Critter Crunch, IGF 2008 Best Mobile Game Winner

Published: Aug. 29, 2008, 7 p.m.
Duration: 6 minutes

Listed in: Technology

Podcast Interview: Developers of Ookibloks

Published: Aug. 29, 2008, 7 p.m.
Duration: 7 minutes 11 seconds

Listed in: Technology

Podcast Interview: Designer of Audiosurf, IGF 2008 Finalist

Published: Aug. 28, 2008, 7 p.m.
Duration: 6 minutes 59 seconds

Listed in: Technology

Podcast Interview: Designer of Synaesthete, IGF Student Game Winner

Published: Aug. 22, 2008, 7 p.m.
Duration: 6 minutes 52 seconds

Listed in: Technology

The Midadventures of P.B. Winterbottom

Published: Aug. 9, 2008, 7 p.m.
Duration: 15 minutes 47 seconds

Listed in: Technology

Chocolatier Developer

Published: Aug. 5, 2008, 7 p.m.
Duration: 17 minutes 14 seconds

Listed in: Technology

Founder of Wadjet Eye Games

Published: July 21, 2008, 7 p.m.
Duration: 32 minutes 37 seconds

Listed in: Technology

Developer of Dream Chronicles

Published: June 25, 2008, 7 p.m.
Duration: 19 minutes 43 seconds

Listed in: Technology

IGF Finalist Interview: Fez

Published: May 24, 2008, 7 p.m.
Duration: 4 minutes 44 seconds

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IGF Finalist Interview: Tales of Tales'

Published: May 24, 2008, 7 p.m.
Duration: 9 minutes 38 seconds

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IGF Finalist Interview: Iron Dukes

Published: May 24, 2008, 7 p.m.
Duration: 8 minutes 38 seconds

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Josh, Student at MIT Gamebit Game Lab

Published: April 3, 2008, 7 p.m.
Duration: 12 minutes 2 seconds

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Joe Lieberman, Author of the Indie Developer's Guide to Selling Games

Published: March 26, 2008, 7 p.m.
Duration: 4 minutes 46 seconds

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Founder of the Passively Multiplayer Online Game talks about the design and development of it...

Published: March 23, 2008, 7 p.m.
Duration: 8 minutes 45 seconds

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IGF Mobile Finalists Tobin and Steve Talk About Developing Mobile Games...

Published: March 3, 2008, 7 p.m.
Duration: 42 minutes 38 seconds

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Rookie Series: Oscar from Iik Games...

Published: Feb. 10, 2008, 7 p.m.
Duration: 19 minutes 56 seconds

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Aquaria Developer and 2007 IGF Seumas McNally Grand Prize Winner...

Published: Jan. 29, 2008, 7 p.m.
Duration: 48 minutes 38 seconds

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Anna's Secret Developer and IGF Mobile Games Finalist...

Published: Jan. 22, 2008, 7 p.m.
Duration: 22 minutes 44 seconds

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Pie Eye Games Developer...

Published: Dec. 29, 2007, 7 p.m.
Duration: 29 minutes 10 seconds

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Horse Isle Game Developer...

Published: Nov. 29, 2007, 7 p.m.
Duration: 29 minutes 10 seconds

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IGF Finalist and Gamma Bros Game Developer...

Published: Sept. 29, 2007, 7 p.m.
Duration: 53 minutes 52 seconds

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IGF Finalist and Toribash Game Developer...

Published: July 21, 2007, 7 p.m.
Duration: 35 minutes 57 seconds

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Experimental Gameplay Workshop founder and Braid Game Developer Interview...

Published: June 11, 2007, 7 p.m.
Duration: 1 hour 5 minutes 56 seconds

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Stair and Truck Dismount Game Developer Interview...

Published: May 20, 2007, 7 p.m.
Duration: 58 minutes 2 seconds

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BlitWise Productions Interview...

Published: April 29, 2007, 7 p.m.
Duration: 53 minutes 59 seconds

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Moonpod Games Interview...

Published: April 8, 2007, 7 p.m.
Duration: 56 minutes 38 seconds

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Caravel Games Interview...

Published: March 17, 2007, 7 p.m.
Duration: 1 hour 12 minutes 50 seconds

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Mystery Studio Games Interview...

Published: Feb. 27, 2007, 7 p.m.
Duration: 52 minutes 18 seconds

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Business and Legal Primer for Game Development Interview...

Published: Feb. 2, 2007, 7 p.m.
Duration: 18 minutes 4 seconds

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NinjaBee Games Interview...

Published: Jan. 12, 2007, 7 p.m.
Duration: 25 minutes 45 seconds

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Last Day of Work Games Interview...

Published: Dec. 22, 2006, 7 p.m.
Duration: 42 minutes 26 seconds

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Goodsol Development Interview...

Published: Dec. 1, 2006, 7 p.m.
Duration: 55 minutes 20 seconds

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Squashy Software Games Interview, Part II...

Published: Nov. 1, 2006, 7 p.m.
Duration: 54 minutes 9 seconds

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Squashy Software Games Interview, Part I...

Published: Oct. 3, 2006, 7 p.m.
Duration: 55 minutes 57 seconds

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Armadillo Run Games Interview...

Published: Sept. 20, 2006, 7 p.m.
Duration: 28 minutes 10 seconds

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Chronic Logic Games Interview...

Published: Sept. 4, 2006, 7 p.m.
Duration: 44 minutes 25 seconds

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Amaranth Games Interview...

Published: Aug. 2, 2006, 7 p.m.
Duration: 41 minutes 6 seconds

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Positech Games Interview...

Published: July 7, 2006, 7 p.m.
Duration: 1 hour 15 minutes 15 seconds

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Aggressive Games Developer Interview...

Published: April 1, 2006, 7 p.m.
Duration: 32 minutes 46 seconds

Listed in: Technology